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author | Justin Clark-Casey (justincc) | 2011-12-13 20:42:39 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-13 20:42:39 +0000 |
commit | b242ceda1e7599a8e71150f3fcc9f27a64d18828 (patch) | |
tree | 5f83477d214d48e32a2836b113591fe4cdb8848d /bin/assets/TexturesAssetSet/Terrain Mountain-179cdabd-398a-9b6b-1391-4dc333ba321f.texture | |
parent | Get rid of the 'lolcat' library asset. (diff) | |
download | opensim-SC-b242ceda1e7599a8e71150f3fcc9f27a64d18828.zip opensim-SC-b242ceda1e7599a8e71150f3fcc9f27a64d18828.tar.gz opensim-SC-b242ceda1e7599a8e71150f3fcc9f27a64d18828.tar.bz2 opensim-SC-b242ceda1e7599a8e71150f3fcc9f27a64d18828.tar.xz |
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
Diffstat (limited to 'bin/assets/TexturesAssetSet/Terrain Mountain-179cdabd-398a-9b6b-1391-4dc333ba321f.texture')
0 files changed, 0 insertions, 0 deletions