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author | Justin Clark-Casey (justincc) | 2011-11-21 19:45:22 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-21 19:45:22 +0000 |
commit | 54789706f40d0800d1277eeb71afd61edcefd9ab (patch) | |
tree | 1b486ad115731aeb117aa6a0da1f601b3147573e /bin/assets/TexturesAssetSet/67931331-0c02-4876-1255-28770896c6a2.j2c | |
parent | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... (diff) | |
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Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
Diffstat (limited to 'bin/assets/TexturesAssetSet/67931331-0c02-4876-1255-28770896c6a2.j2c')
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