aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/assets/TexturesAssetSet/5894e2e7-ab8d-edfa-e61c-18cf16854ba3.j2c
diff options
context:
space:
mode:
authorRobert Adams2013-05-28 09:19:08 -0700
committerRobert Adams2013-05-28 09:19:08 -0700
commitae0d6ab28a03ec23c91eaf6a8ac94b890916a1ca (patch)
tree0cd5322c73edeb6f2b5df8bf503ebfd237470cb2 /bin/assets/TexturesAssetSet/5894e2e7-ab8d-edfa-e61c-18cf16854ba3.j2c
parentBulletSim: default using mesh asset hulls to 'true'. This means that, (diff)
downloadopensim-SC-ae0d6ab28a03ec23c91eaf6a8ac94b890916a1ca.zip
opensim-SC-ae0d6ab28a03ec23c91eaf6a8ac94b890916a1ca.tar.gz
opensim-SC-ae0d6ab28a03ec23c91eaf6a8ac94b890916a1ca.tar.bz2
opensim-SC-ae0d6ab28a03ec23c91eaf6a8ac94b890916a1ca.tar.xz
BulletSim: don't zero motion when changing vehicle type.
Some vehicle scripts change type on the fly as an easy way of setting all the parameters (like a plane changing to a car when on the ground).
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions