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authorAdam Frisby2009-04-04 23:16:19 +0000
committerAdam Frisby2009-04-04 23:16:19 +0000
commit39c3ccb93a62de270c2f625d396daf18c805bf51 (patch)
tree05e6eb61de48e3925ba5801c1f4efe395387df5d /bin/assets/SoundsAssetSet
parent* More fiddling with MRM IPersistence, now stores <T> instead of Object. (diff)
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* Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
* Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.
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