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author | Brian McBee | 2008-01-07 01:03:46 +0000 |
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committer | Brian McBee | 2008-01-07 01:03:46 +0000 |
commit | 35b0c2e9dfbbf811c12c9e3e7d4359a13b987977 (patch) | |
tree | 42e91b37aa581006dc9defb6780ff15319049d3f /bin/assets/ScriptsAssetSet/llAsin.lsl | |
parent | Factor out inventory code in SceneObjectGroup into seperate class. (diff) | |
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More inventory work for CharlieO. Final patch to make it all work yet to come.
Diffstat (limited to '')
-rw-r--r-- | bin/assets/ScriptsAssetSet/llAsin.lsl | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/bin/assets/ScriptsAssetSet/llAsin.lsl b/bin/assets/ScriptsAssetSet/llAsin.lsl new file mode 100644 index 0000000..02e9bd5 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/llAsin.lsl | |||
@@ -0,0 +1,9 @@ | |||
1 | // Touch the object with this script in it to see the arcsine of random numbers! | ||
2 | default | ||
3 | { | ||
4 | touch_start(integer num) | ||
5 | { | ||
6 | float r = llFrand(2) - 1.0; | ||
7 | llOwnerSay("The arcsine of " + (string)r + " is " + llAsin(r)); | ||
8 | } | ||
9 | } | ||