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author | UbitUmarov | 2019-08-31 15:36:18 +0100 |
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committer | UbitUmarov | 2019-08-31 15:36:18 +0100 |
commit | 38dbc0328881af907906597ca19d2f2973448573 (patch) | |
tree | 7dc245ed2b6b74ebcc3f43059b085ee5933f0356 /bin/assets/README.txt | |
parent | XbakesModule: allow more textures, older versions will not see (diff) | |
download | opensim-SC-38dbc0328881af907906597ca19d2f2973448573.zip opensim-SC-38dbc0328881af907906597ca19d2f2973448573.tar.gz opensim-SC-38dbc0328881af907906597ca19d2f2973448573.tar.bz2 opensim-SC-38dbc0328881af907906597ca19d2f2973448573.tar.xz |
mantis 8585 change assets README
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-rw-r--r-- | bin/assets/README.txt | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/bin/assets/README.txt b/bin/assets/README.txt index 02cc78f..bca821b 100644 --- a/bin/assets/README.txt +++ b/bin/assets/README.txt | |||
@@ -1,12 +1,11 @@ | |||
1 | README | 1 | README |
2 | 2 | ||
3 | OpenSim comes with a default asset set contained in the OpenSimAssetSet | 3 | This folder contains a collection of asset sets that should be loaded to assets server at startup |
4 | directory. You can also load up your own asset set to OpenSim on startup by | 4 | Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed. |
5 | making a file entry in AssetSets.xml. This file should point towards an XML | 5 | File AssetSets.xml lists all the sets to include |
6 | file which details the assets in your asset set. The | 6 | |
7 | OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information | 7 | You can add more assets or sets. Use the provided ones as example |
8 | required. | 8 | |
9 | 9 | ||
10 | If you want your assets to show up in the standard inventory library for an | 10 | To add items with your assets to OpenSim Inventory library, you need to define them in folder |
11 | avatar, you will also need to add separate entries to the xml files in the | 11 | bin/inventory. See that folder README file |
12 | bin/inventory configuration directory. | ||