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authorUbitUmarov2019-08-31 15:36:18 +0100
committerUbitUmarov2019-08-31 15:36:18 +0100
commit38dbc0328881af907906597ca19d2f2973448573 (patch)
tree7dc245ed2b6b74ebcc3f43059b085ee5933f0356 /bin/assets/README.txt
parentXbakesModule: allow more textures, older versions will not see (diff)
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mantis 8585 change assets README
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1README 1README
2 2
3OpenSim comes with a default asset set contained in the OpenSimAssetSet 3This folder contains a collection of asset sets that should be loaded to assets server at startup
4directory. You can also load up your own asset set to OpenSim on startup by 4Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed.
5making a file entry in AssetSets.xml. This file should point towards an XML 5File AssetSets.xml lists all the sets to include
6file which details the assets in your asset set. The 6
7OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 7You can add more assets or sets. Use the provided ones as example
8required. 8
9 9
10If you want your assets to show up in the standard inventory library for an 10To add items with your assets to OpenSim Inventory library, you need to define them in folder
11avatar, you will also need to add separate entries to the xml files in the 11bin/inventory. See that folder README file
12bin/inventory configuration directory.