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author | Brian McBee | 2008-01-07 01:03:46 +0000 |
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committer | Brian McBee | 2008-01-07 01:03:46 +0000 |
commit | 35b0c2e9dfbbf811c12c9e3e7d4359a13b987977 (patch) | |
tree | 42e91b37aa581006dc9defb6780ff15319049d3f /bin/assets/NotecardsAssetSet/welcomeNote.txt | |
parent | Factor out inventory code in SceneObjectGroup into seperate class. (diff) | |
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More inventory work for CharlieO. Final patch to make it all work yet to come.
Diffstat (limited to '')
-rw-r--r-- | bin/assets/NotecardsAssetSet/welcomeNote.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/bin/assets/NotecardsAssetSet/welcomeNote.txt b/bin/assets/NotecardsAssetSet/welcomeNote.txt new file mode 100644 index 0000000..39dd78b --- /dev/null +++ b/bin/assets/NotecardsAssetSet/welcomeNote.txt | |||
@@ -0,0 +1,4 @@ | |||
1 | |||
2 | Hello and thank you for using OpenSim. For more infomation visit http://opensimulator.org/wiki/Main_Page | ||
3 | |||
4 | In this Library you will find example items to play with and learn on. To use any of these items just double click and/or drag them to the respective folder in your base inventory. Then you can drag them to prims. | ||