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author | John Hurliman | 2009-10-26 14:41:27 -0700 |
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committer | John Hurliman | 2009-10-26 14:41:27 -0700 |
commit | ac7ccdf7d77810aef0a3ad70f1504fdb111dc0aa (patch) | |
tree | e27db00548a86fbf370b481ab0848bd3d30f21aa /bin/assets/GesturesAssetSet/LOL.dat | |
parent | Changed UseCircuitCode handling to be synchronous or asynchronous depending o... (diff) | |
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* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
Diffstat (limited to 'bin/assets/GesturesAssetSet/LOL.dat')
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