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authorJohn Hurliman2009-10-26 14:41:27 -0700
committerJohn Hurliman2009-10-26 14:41:27 -0700
commitac7ccdf7d77810aef0a3ad70f1504fdb111dc0aa (patch)
treee27db00548a86fbf370b481ab0848bd3d30f21aa /bin/assets/GesturesAssetSet/LOL.dat
parentChanged UseCircuitCode handling to be synchronous or asynchronous depending o... (diff)
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* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
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