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author | Robert Adams | 2012-09-26 09:25:56 -0700 |
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committer | Robert Adams | 2012-09-27 22:01:47 -0700 |
commit | 4589bc84a32366c6aae68b67f1fc7a2ee08be86d (patch) | |
tree | e635ab006f40e85eeb7b49870c04e6b2ca572dee /bin/assets/CollisionSoundsAssetSet | |
parent | BulletSim: btGhostObjects working to make 'volume detect' work. (diff) | |
download | opensim-SC-4589bc84a32366c6aae68b67f1fc7a2ee08be86d.zip opensim-SC-4589bc84a32366c6aae68b67f1fc7a2ee08be86d.tar.gz opensim-SC-4589bc84a32366c6aae68b67f1fc7a2ee08be86d.tar.bz2 opensim-SC-4589bc84a32366c6aae68b67f1fc7a2ee08be86d.tar.xz |
BulletSim: Terrain sets proper collision flags on creation.
Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION.
Might reconsider this and, alternatively, have dynamic objects force activation.
Clean up use of DetailLog().
Diffstat (limited to 'bin/assets/CollisionSoundsAssetSet')
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