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author | Justin Clark-Casey (justincc) | 2012-06-08 00:18:25 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-08 00:18:25 +0100 |
commit | b56673c920603022fce9cb479b714f6fbd0f1311 (patch) | |
tree | 5ec835ceeba54c1658fb888bed781994a45487c5 /bin/assets/CollisionSoundsAssetSet/snd_FleshMetal.ogg | |
parent | Record the fact that child agents can have asset transactions. (diff) | |
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Fix bug with "kick user" reducing agent counts by 2 instead of 1.
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
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