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authorBrian McBee2008-01-07 01:03:46 +0000
committerBrian McBee2008-01-07 01:03:46 +0000
commit35b0c2e9dfbbf811c12c9e3e7d4359a13b987977 (patch)
tree42e91b37aa581006dc9defb6780ff15319049d3f /bin/assets/ClothingAssetSet/ClothingAssetSet.xml
parentFactor out inventory code in SceneObjectGroup into seperate class. (diff)
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More inventory work for CharlieO. Final patch to make it all work yet to come.
Diffstat (limited to '')
-rw-r--r--bin/assets/ClothingAssetSet/ClothingAssetSet.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/bin/assets/ClothingAssetSet/ClothingAssetSet.xml b/bin/assets/ClothingAssetSet/ClothingAssetSet.xml
new file mode 100644
index 0000000..f3f3b39
--- /dev/null
+++ b/bin/assets/ClothingAssetSet/ClothingAssetSet.xml
@@ -0,0 +1,16 @@
1<Nini>
2 <Section Name="Shirt">
3 <Key Name="assetID" Value="00000000-38f9-1111-024e-222222111110"/>
4 <Key Name="name" Value="Shirt"/>
5 <Key Name="assetType" Value="5" />
6 <Key Name="inventoryType" Value="18" />
7 <Key Name="fileName" Value="newshirt.dat"/>
8 </Section>
9 <Section Name="Pants">
10 <Key Name="assetID" Value="00000000-38f9-1111-024e-222222111120"/>
11 <Key Name="name" Value="Pants"/>
12 <Key Name="assetType" Value="5" />
13 <Key Name="inventoryType" Value="18" />
14 <Key Name="fileName" Value="newpants.dat"/>
15 </Section>
16</Nini>