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author | Justin Clark-Casey (justincc) | 2012-07-10 23:55:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-10 23:55:22 +0100 |
commit | 337ea019bd0fa617df00d7bee10b869e73a50075 (patch) | |
tree | 16adf25dde95a22169165ff4166304e5814154c6 /bin/assets/BodyPartsAssetSet/base_skin.dat | |
parent | refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ... (diff) | |
download | opensim-SC-337ea019bd0fa617df00d7bee10b869e73a50075.zip opensim-SC-337ea019bd0fa617df00d7bee10b869e73a50075.tar.gz opensim-SC-337ea019bd0fa617df00d7bee10b869e73a50075.tar.bz2 opensim-SC-337ea019bd0fa617df00d7bee10b869e73a50075.tar.xz |
If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid.
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