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author | Brian McBee | 2008-01-07 01:03:46 +0000 |
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committer | Brian McBee | 2008-01-07 01:03:46 +0000 |
commit | 35b0c2e9dfbbf811c12c9e3e7d4359a13b987977 (patch) | |
tree | 42e91b37aa581006dc9defb6780ff15319049d3f /bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml | |
parent | Factor out inventory code in SceneObjectGroup into seperate class. (diff) | |
download | opensim-SC-35b0c2e9dfbbf811c12c9e3e7d4359a13b987977.zip opensim-SC-35b0c2e9dfbbf811c12c9e3e7d4359a13b987977.tar.gz opensim-SC-35b0c2e9dfbbf811c12c9e3e7d4359a13b987977.tar.bz2 opensim-SC-35b0c2e9dfbbf811c12c9e3e7d4359a13b987977.tar.xz |
More inventory work for CharlieO. Final patch to make it all work yet to come.
Diffstat (limited to 'bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml')
-rw-r--r-- | bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml b/bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml new file mode 100644 index 0000000..1451590 --- /dev/null +++ b/bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml | |||
@@ -0,0 +1,59 @@ | |||
1 | <Nini> | ||
2 | |||
3 | <Section Name="Hair"> | ||
4 | <Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66"/> | ||
5 | <Key Name="name" Value="Hair"/> | ||
6 | <Key Name="assetType" Value="13" /> | ||
7 | <Key Name="inventoryType" Value="18" /> | ||
8 | <Key Name="fileName" Value="newhair.dat"/> | ||
9 | </Section> | ||
10 | |||
11 | <Section Name="Skin"> | ||
12 | <Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb"/> | ||
13 | <Key Name="name" Value="Skin"/> | ||
14 | <Key Name="assetType" Value="13" /> | ||
15 | <Key Name="inventoryType" Value="18" /> | ||
16 | <Key Name="fileName" Value="base_skin.dat"/> | ||
17 | </Section> | ||
18 | <!-- | ||
19 | <Section Name="Jim Skin"> | ||
20 | <Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc"/> | ||
21 | <Key Name="name" Value="Jim Skin"/> | ||
22 | <Key Name="assetType" Value="13" /> | ||
23 | <Key Name="inventoryType" Value="13" /> | ||
24 | <Key Name="fileName" Value="jim_skin.dat"/> | ||
25 | </Section> | ||
26 | |||
27 | <Section Name="Little Goblin Skin"> | ||
28 | <Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd"/> | ||
29 | <Key Name="name" Value="Little Goblin Skin"/> | ||
30 | <Key Name="assetType" Value="13" /> | ||
31 | <Key Name="inventoryType" Value="13" /> | ||
32 | <Key Name="fileName" Value="goblin_skin.dat"/> | ||
33 | </Section> | ||
34 | --> | ||
35 | <Section Name="Shape"> | ||
36 | <Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73"/> | ||
37 | <Key Name="name" Value="Shape"/> | ||
38 | <Key Name="assetType" Value="13" /> | ||
39 | <Key Name="inventoryType" Value="18" /> | ||
40 | <Key Name="fileName" Value="base_shape.dat"/> | ||
41 | </Section> | ||
42 | <!-- | ||
43 | <Section Name="Jim Shape"> | ||
44 | <Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/> | ||
45 | <Key Name="name" Value="Jim Shape"/> | ||
46 | <Key Name="assetType" Value="13" /> | ||
47 | <Key Name="inventoryType" Value="13" /> | ||
48 | <Key Name="fileName" Value="jim_shape.dat"/> | ||
49 | </Section> | ||
50 | |||
51 | <Section Name="Little Goblin Shape"> | ||
52 | <Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75"/> | ||
53 | <Key Name="name" Value="Little Goblin Shape"/> | ||
54 | <Key Name="assetType" Value="13" /> | ||
55 | <Key Name="inventoryType" Value="13" /> | ||
56 | <Key Name="fileName" Value="little_goblin_shape.dat"/> | ||
57 | </Section> | ||
58 | --> | ||
59 | </Nini> | ||