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authorTeravus Ovares2008-02-12 04:27:20 +0000
committerTeravus Ovares2008-02-12 04:27:20 +0000
commit6e01769bcff35be9cace62a0342cf2d275608891 (patch)
tree124df7910fc0f1d31a13e297ced2dd73ce91a292 /bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml
parentdefault to appending for log files per Mantis 530, and per (diff)
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* A bunch of updates to make things more smooth.
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
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