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authorUbitUmarov2012-03-09 01:53:58 +0000
committerUbitUmarov2012-03-09 01:53:58 +0000
commit05cdf9bda910ced0da29474b8b40a58e8a423d69 (patch)
treef436b0dbfe714f50bc8bf6491e6e0e576b9ac744 /bin/assets/AnimationsAssetSet/tpose2.dat
parentHold a ref to the prim we're sat on rather than querying scene each time (diff)
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more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
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