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author | Justin Clark-Casey (justincc) | 2013-08-16 00:58:25 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-08-16 00:58:25 +0100 |
commit | 7d268912f1ee09b4e146208a4dd84dbf81ba335d (patch) | |
tree | 8179b30e6063a36b613ea27be9bdc85f2fd3c0a4 /bin/Warp3D.dll | |
parent | Try to make "slow down" message that one could receive on rapid teleporting m... (diff) | |
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Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()
Instead adjusts code with that from Packet.BuildHeader(byte[], ref int, ref int):Header in libomv
This stops packet decoding failures with agent UUIDs that contain 00 in their earlier parts (e.g. b0b0b0b0-0000-0000-0000-000000000211)
Thanks to lkalif for pointing this out.
Diffstat (limited to 'bin/Warp3D.dll')
0 files changed, 0 insertions, 0 deletions