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authorJustin Clark-Casey (justincc)2013-08-16 00:58:25 +0100
committerJustin Clark-Casey (justincc)2013-08-16 00:58:25 +0100
commit7d268912f1ee09b4e146208a4dd84dbf81ba335d (patch)
tree8179b30e6063a36b613ea27be9bdc85f2fd3c0a4 /bin/Warp3D.dll
parentTry to make "slow down" message that one could receive on rapid teleporting m... (diff)
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Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()
Instead adjusts code with that from Packet.BuildHeader(byte[], ref int, ref int):Header in libomv This stops packet decoding failures with agent UUIDs that contain 00 in their earlier parts (e.g. b0b0b0b0-0000-0000-0000-000000000211) Thanks to lkalif for pointing this out.
Diffstat (limited to 'bin/Warp3D.dll')
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