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author | Justin Clark-Casey (justincc) | 2012-02-23 22:56:42 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-23 22:56:42 +0000 |
commit | 90ea00a1098c918d5eb5a2be2793b109c6622a35 (patch) | |
tree | 9c7749d7addeaa21aae6467a1fd016fba3e13986 /bin/Warp3D.dll | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-90ea00a1098c918d5eb5a2be2793b109c6622a35.zip opensim-SC-90ea00a1098c918d5eb5a2be2793b109c6622a35.tar.gz opensim-SC-90ea00a1098c918d5eb5a2be2793b109c6622a35.tar.bz2 opensim-SC-90ea00a1098c918d5eb5a2be2793b109c6622a35.tar.xz |
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
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