diff options
Fixed inverted map texture problem.
Added(from trunk) the loading of terrain files defined in the region.xml files.
Diffstat (limited to '')
-rw-r--r-- | bin/TerrainDatafiles/Alien/HOWTO.txt | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/bin/TerrainDatafiles/Alien/HOWTO.txt b/bin/TerrainDatafiles/Alien/HOWTO.txt new file mode 100644 index 0000000..00a65d7 --- /dev/null +++ b/bin/TerrainDatafiles/Alien/HOWTO.txt | |||
@@ -0,0 +1,19 @@ | |||
1 | Use the "terrain load" command to import these datafiles. | ||
2 | They are stored as Float-32 arrays, use the F32 import type. | ||
3 | |||
4 | These files are formatted on a scale of 0 to 1, they are designed for a range of 0..58.81 | ||
5 | use the 'multiply' command to multiply them by 58.81 to achieve correct height values. | ||
6 | |||
7 | Example ------------------ | ||
8 | Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32 | ||
9 | Region# : terrain multiply 58.81 | ||
10 | |||
11 | |||
12 | |||
13 | <AdamZaius> 0,0 - 1,0 - 2,0 | ||
14 | <AdamZaius> 0,1 - 1,1 - 2,1 | ||
15 | <AdamZaius> 0,2 - 1,2, 2,2 | ||
16 | |||
17 | |||
18 | for a 3x3 area on the grid | ||
19 | |||