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author | Justin Clark-Casey (justincc) | 2011-10-25 21:38:02 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-25 21:40:51 +0100 |
commit | 7b6b36cee930c61c5d760bbf6089b90567401468 (patch) | |
tree | 4e64326722903dc65c28324c4eb2a768ecf14f1c /bin/Robust.32BitLaunch.exe.config | |
parent | minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... (diff) | |
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Fix bug where collision event listeners were not removed once the listener had gone away.
This was causing continuous use of temporary memory even when all avatars had left the scene.
Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection.
Diffstat (limited to 'bin/Robust.32BitLaunch.exe.config')
0 files changed, 0 insertions, 0 deletions