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authorJustin Clark-Casey (justincc)2011-10-25 21:38:02 +0100
committerJustin Clark-Casey (justincc)2011-10-25 21:40:51 +0100
commit7b6b36cee930c61c5d760bbf6089b90567401468 (patch)
tree4e64326722903dc65c28324c4eb2a768ecf14f1c /bin/Robust.32BitLaunch.exe.config
parentminor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... (diff)
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Fix bug where collision event listeners were not removed once the listener had gone away.
This was causing continuous use of temporary memory even when all avatars had left the scene. Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection.
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