aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/PrimMesher.dll
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-02-11 02:26:53 +0000
committerJustin Clark-Casey (justincc)2012-02-11 02:28:40 +0000
commitf49897a4195df5fbd00e2c16461bcebb36ce8f72 (patch)
tree88de016a5c83a09130a0299faedc1ad947a50329 /bin/PrimMesher.dll
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
downloadopensim-SC-f49897a4195df5fbd00e2c16461bcebb36ce8f72.zip
opensim-SC-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.gz
opensim-SC-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.bz2
opensim-SC-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.xz
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
Diffstat (limited to 'bin/PrimMesher.dll')
0 files changed, 0 insertions, 0 deletions