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author | Justin Clark-Casey (justincc) | 2012-09-06 22:12:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-09-06 22:12:05 +0100 |
commit | 8f02fd926e14dfad7f5eb77a67a6701f449511e0 (patch) | |
tree | 08e15f6bb44ff84027c278c51bb55a22951d5ecd /bin/Prebuild.exe | |
parent | Added missing configs, and deleted the [Profile] part on the Hypergrind config. (diff) | |
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If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
Diffstat (limited to 'bin/Prebuild.exe')
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