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authorDan Lake2012-01-03 16:52:53 -0800
committerDan Lake2012-01-03 16:52:53 -0800
commitecf9824b63d181bd4e64bd5cb0ff37b952669bb9 (patch)
tree269207a773c6bd1fd8383885e0c5649d70b34a62 /bin/OpenSimDefaults.ini
parentAccess to these static methods to serialize objects are useful outside of ser... (diff)
parentUpdate C5.dll to version 1.1.1 from 1.1.0 (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini5
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 972efe4..3e7f8a6 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -181,6 +181,11 @@
181 ; ## PHYSICS 181 ; ## PHYSICS
182 ; ## 182 ; ##
183 183
184 ; If true then prims can be collided with by avatars, other prims, etc.
185 ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
186 ; Also, no prims are subject to physics.
187 collidable_prim = true
188
184 ; If true then prims can be made subject to physics (gravity, pushing, etc.). 189 ; If true then prims can be made subject to physics (gravity, pushing, etc.).
185 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction 190 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
186 physical_prim = true 191 physical_prim = true