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authorroot2011-07-21 21:12:50 +0100
committerroot2011-07-21 21:12:50 +0100
commitd8228f4374de8ab4274a54aae75c371cff6c4551 (patch)
tree0af2bdcb0c1c105b5be367f4287cc0238067dbba /bin/OpenSimDefaults.ini
parentWhen an uncached asset is requested multiple times concurrently, only load it... (diff)
parentremove the windows debugging symbols for the long protobuf-net (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini36
1 files changed, 20 insertions, 16 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 400d3df..bf36228 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -67,12 +67,6 @@
67 ; except that everything is also enclosed in a <Regions> tag. 67 ; except that everything is also enclosed in a <Regions> tag.
68 ; regionload_webserver_url = "http://example.com/regions.xml"; 68 ; regionload_webserver_url = "http://example.com/regions.xml";
69 69
70 ; Draw objects on maptile. This step might take a long time if you've got a large number of
71 ; objects, so you can turn it off here if you'd like.
72 DrawPrimOnMapTile = true
73 ; Use terrain texture for maptiles if true, use shaded green if false
74 TextureOnMapTile = false
75
76 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). 70 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
77 NonPhysicalPrimMax = 256 71 NonPhysicalPrimMax = 256
78 72
@@ -216,13 +210,23 @@
216 210
217 ;WorldMapModule = "WorldMap" 211 ;WorldMapModule = "WorldMap"
218 ;MapImageModule = "MapImageModule" 212 ;MapImageModule = "MapImageModule"
213
219 ; Set to false to not generate any maptiles 214 ; Set to false to not generate any maptiles
220 ;GenerateMaptiles = "true" 215 ;GenerateMaptiles = true
216
221 ; Refresh (in seconds) the map tile periodically 217 ; Refresh (in seconds) the map tile periodically
222 ;MaptileRefresh = 0 218 ;MaptileRefresh = 0
219
223 ; If not generating maptiles, use this static texture asset ID 220 ; If not generating maptiles, use this static texture asset ID
224 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 221 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
225 222
223 ; Draw objects on maptile. This step might take a long time if you've got a large number of
224 ; objects, so you can turn it off here if you'd like.
225 DrawPrimOnMapTile = true
226
227 ; Use terrain texture for maptiles if true, use shaded green if false
228 TextureOnMapTile = true
229
226 ; ## 230 ; ##
227 ; ## EMAIL MODULE 231 ; ## EMAIL MODULE
228 ; ## 232 ; ##
@@ -273,15 +277,15 @@
273 277
274 278
275[SMTP] 279[SMTP]
276 enabled=false 280 enabled = false
277 281
278 ;enabled=true 282 ;enabled = true
279 ;internal_object_host=lsl.opensim.local 283 ;internal_object_host = lsl.opensim.local
280 ;host_domain_header_from=127.0.0.1 284 ;host_domain_header_from = 127.0.0.1
281 ;SMTP_SERVER_HOSTNAME=127.0.0.1 285 ;SMTP_SERVER_HOSTNAME = 127.0.0.1
282 ;SMTP_SERVER_PORT=25 286 ;SMTP_SERVER_PORT = 25
283 ;SMTP_SERVER_LOGIN=foo 287 ;SMTP_SERVER_LOGIN = foo
284 ;SMTP_SERVER_PASSWORD=bar 288 ;SMTP_SERVER_PASSWORD = bar
285 289
286 290
287[Network] 291[Network]