diff options
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 36 |
1 files changed, 20 insertions, 16 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 400d3df..bf36228 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -67,12 +67,6 @@ | |||
67 | ; except that everything is also enclosed in a <Regions> tag. | 67 | ; except that everything is also enclosed in a <Regions> tag. |
68 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 68 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
69 | 69 | ||
70 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
71 | ; objects, so you can turn it off here if you'd like. | ||
72 | DrawPrimOnMapTile = true | ||
73 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
74 | TextureOnMapTile = false | ||
75 | |||
76 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 70 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
77 | NonPhysicalPrimMax = 256 | 71 | NonPhysicalPrimMax = 256 |
78 | 72 | ||
@@ -216,13 +210,23 @@ | |||
216 | 210 | ||
217 | ;WorldMapModule = "WorldMap" | 211 | ;WorldMapModule = "WorldMap" |
218 | ;MapImageModule = "MapImageModule" | 212 | ;MapImageModule = "MapImageModule" |
213 | |||
219 | ; Set to false to not generate any maptiles | 214 | ; Set to false to not generate any maptiles |
220 | ;GenerateMaptiles = "true" | 215 | ;GenerateMaptiles = true |
216 | |||
221 | ; Refresh (in seconds) the map tile periodically | 217 | ; Refresh (in seconds) the map tile periodically |
222 | ;MaptileRefresh = 0 | 218 | ;MaptileRefresh = 0 |
219 | |||
223 | ; If not generating maptiles, use this static texture asset ID | 220 | ; If not generating maptiles, use this static texture asset ID |
224 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 221 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
225 | 222 | ||
223 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
224 | ; objects, so you can turn it off here if you'd like. | ||
225 | DrawPrimOnMapTile = true | ||
226 | |||
227 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
228 | TextureOnMapTile = true | ||
229 | |||
226 | ; ## | 230 | ; ## |
227 | ; ## EMAIL MODULE | 231 | ; ## EMAIL MODULE |
228 | ; ## | 232 | ; ## |
@@ -273,15 +277,15 @@ | |||
273 | 277 | ||
274 | 278 | ||
275 | [SMTP] | 279 | [SMTP] |
276 | enabled=false | 280 | enabled = false |
277 | 281 | ||
278 | ;enabled=true | 282 | ;enabled = true |
279 | ;internal_object_host=lsl.opensim.local | 283 | ;internal_object_host = lsl.opensim.local |
280 | ;host_domain_header_from=127.0.0.1 | 284 | ;host_domain_header_from = 127.0.0.1 |
281 | ;SMTP_SERVER_HOSTNAME=127.0.0.1 | 285 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 |
282 | ;SMTP_SERVER_PORT=25 | 286 | ;SMTP_SERVER_PORT = 25 |
283 | ;SMTP_SERVER_LOGIN=foo | 287 | ;SMTP_SERVER_LOGIN = foo |
284 | ;SMTP_SERVER_PASSWORD=bar | 288 | ;SMTP_SERVER_PASSWORD = bar |
285 | 289 | ||
286 | 290 | ||
287 | [Network] | 291 | [Network] |