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authorBlueWall2012-11-26 06:55:03 -0500
committerBlueWall2012-11-26 06:55:03 -0500
commit88f2fbc8f165121fc63328aec60963a25d07082f (patch)
tree459d9986d18f002415c4694a6db7c3ac1efb237e /bin/OpenSimDefaults.ini
parentMerge branch 'master' into connector_plugin (diff)
parentBulletSim: use m_angularMotor to do the basic movement. Add the setting of sa... (diff)
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Merge branch 'master' into connector_plugin
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini33
1 files changed, 12 insertions, 21 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 8a451ec..e9bdabc 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -221,10 +221,10 @@
221 ; to false if you have compatibility problems. 221 ; to false if you have compatibility problems.
222 ;CacheSculptMaps = true 222 ;CacheSculptMaps = true
223 223
224 ; Choose one of the physics engines below 224 ; Choose one of the physics engines below.
225 ; OpenDynamicsEngine is by some distance the most developed physics engine 225 ; OpenDynamicsEngine is by some distance the most developed physics engine.
226 ; basicphysics effectively does not model physics at all, making all objects phantom 226 ; BulletSim is a high performance, up-and-coming physics engine.
227 227 ; basicphysics effectively does not model physics at all, making all objects phantom.
228 physics = OpenDynamicsEngine 228 physics = OpenDynamicsEngine
229 ;physics = basicphysics 229 ;physics = basicphysics
230 ;physics = POS 230 ;physics = POS
@@ -908,15 +908,18 @@
908 908
909[BulletSim] 909[BulletSim]
910 ; World parameters 910 ; World parameters
911 DefaultFriction = 0.50 911 DefaultFriction = 0.20
912 DefaultDensity = 10.000006836 912 DefaultDensity = 10.000006836
913 DefaultRestitution = 0.0 913 DefaultRestitution = 0.0
914 Gravity = -9.80665 914 Gravity = -9.80665
915 915
916 TerrainFriction = 0.50 916 TerrainFriction = 0.30
917 TerrainHitFriction = 0.8 917 TerrainHitFraction = 0.8
918 TerrainRestitution = 0 918 TerrainRestitution = 0
919 TerrainCollisionMargin = 0.04
920
919 AvatarFriction = 0.2 921 AvatarFriction = 0.2
922 AvatarStandingFriction = 0.99
920 AvatarRestitution = 0.0 923 AvatarRestitution = 0.0
921 AvatarDensity = 60.0 924 AvatarDensity = 60.0
922 AvatarCapsuleWidth = 0.6 925 AvatarCapsuleWidth = 0.6
@@ -930,27 +933,15 @@
930 LinearDamping = 0.0 933 LinearDamping = 0.0
931 AngularDamping = 0.0 934 AngularDamping = 0.0
932 DeactivationTime = 0.2 935 DeactivationTime = 0.2
933 LinearSleepingThreshold = 0.8 936 CollisionMargin = 0.04
934 AngularSleepingThreshold = 1.0
935 CcdMotionThreshold = 0.0
936 CcdSweptSphereRadius = 0.0
937 ContactProcessingThreshold = 0.1
938 ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
939 MaxPersistantManifoldPoolSize = 0
940 ShouldDisableContactPoolDynamicAllocation = False
941 ShouldForceUpdateAllAabbs = False
942 ShouldRandomizeSolverOrder = True
943 ShouldSplitSimulationIslands = True
944 ShouldEnableFrictionCaching = False
945 NumberOfSolverIterations = 0
946 937
947 ; Linkset constraint parameters 938 ; Linkset constraint parameters
939 LinkImplementation = 1 ; 0=constraint, 1=compound
948 LinkConstraintUseFrameOffset = False 940 LinkConstraintUseFrameOffset = False
949 LinkConstraintEnableTransMotor = True 941 LinkConstraintEnableTransMotor = True
950 LinkConstraintTransMotorMaxVel = 5.0 942 LinkConstraintTransMotorMaxVel = 5.0
951 LinkConstraintTransMotorMaxForce = 0.1 943 LinkConstraintTransMotorMaxForce = 0.1
952 944
953
954 ; Whether to mesh sculpties 945 ; Whether to mesh sculpties
955 MeshSculptedPrim = true 946 MeshSculptedPrim = true
956 947