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authorRobert Adams2011-08-05 11:01:27 -0700
committerMic Bowman2011-08-05 11:01:27 -0700
commit7640b5abf651e51ae2efd5f79f440768a595dbc9 (patch)
tree0b96cd6d2749f95888566f3e04f9798e04c21acd /bin/OpenSimDefaults.ini
parentBulletSim: Update dlls (diff)
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BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini42
1 files changed, 42 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index bf36228..d487ce6 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -159,6 +159,7 @@
159 ;physics = basicphysics 159 ;physics = basicphysics
160 ;physics = POS 160 ;physics = POS
161 ;physics = modified_BulletX 161 ;physics = modified_BulletX
162 ;physics = BulletSim
162 163
163 ; ## 164 ; ##
164 ; ## PERMISSIONS 165 ; ## PERMISSIONS
@@ -725,6 +726,47 @@
725 ; true. Note that this will increase memory usage and region startup time. Default is false. 726 ; true. Note that this will increase memory usage and region startup time. Default is false.
726 ;force_simple_prim_meshing = true 727 ;force_simple_prim_meshing = true
727 728
729[BulletSim]
730 ; World parameters
731 DefaultFriction = 0.70
732 DefaultDensity = 10.000006836
733 DefaultRestitution = 0.0
734 Gravity = -9.80665
735
736 TerrainFriction = 0.85
737 TerrainHitFriction = 0.8
738 TerrainRestitution = 0.2
739 AvatarFriction = 0.85
740 AvatarDensity = 60.0
741 AvatarCapsuleRadius = 0.37
742 AvatarCapsuleHeight = 1.5
743
744 MaxObjectMass = 10000.01
745
746 ; Dynamic parameters
747 LinearDamping = 0.0
748 AngularDamping = 0.0
749 DeactivationTime = 0.2
750 LinearSleepingThreshold = 0.8
751 AngularSleepingThreshold = 1.0
752 CcdMotionThreshold = 0.5
753 CcdSweptSphereRadius = 0.2
754
755 ; Whether to mesh sculpties
756 MeshSculptedPrim = true
757
758 ; If 'true', force simple prims (box and sphere) to be meshed
759 ForceSimplePrimMeshing = false
760
761 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
762 MeshLevelOfDetail = 32
763
764 ; Bullet step parameters
765 MaxSubSteps = 10;
766 FixedTimeStep = .01667
767
768 MaxCollisionsPerFrame = 2048
769 MaxUpdatesPerFrame = 2048
728 770
729[RemoteAdmin] 771[RemoteAdmin]
730 enabled = false 772 enabled = false