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authorRobert Adams2014-07-20 10:56:52 -0700
committerRobert Adams2014-07-20 10:56:52 -0700
commitb81187db5ad098ec08ee195d7600c261a4671ab2 (patch)
tree251ca08905bf7610a981936e867d149d075e5c5c /bin/OpenSimDefaults.ini
parentAdd code to GridService to check for overlapping of varregions (diff)
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Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini2
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 7ccc5fc..3f0be2e 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1770,7 +1770,7 @@
1770 ; If 'true' each avatar is only sent terrain patches within their view distance 1770 ; If 'true' each avatar is only sent terrain patches within their view distance
1771 ; This also changes the region terrain loading from 'lawn mower' to ordered around 1771 ; This also changes the region terrain loading from 'lawn mower' to ordered around
1772 ; the avatar outward. 1772 ; the avatar outward.
1773 SendTerrainUpdatesByViewDistance = False 1773 SendTerrainUpdatesByViewDistance = True
1774 1774
1775;; 1775;;
1776;; If you are using a simian grid frontend you can enable 1776;; If you are using a simian grid frontend you can enable