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authorRobert Adams2015-01-07 06:39:29 -0800
committerRobert Adams2015-01-07 06:39:29 -0800
commit700543b161f653ea41faf3d125a1eb9be389ec23 (patch)
tree719c9f864ecbeb5ee5f1cbaece208d440946a6f7 /bin/OpenSimDefaults.ini
parentDonation of robust network connectors for estate service, as promised. This a... (diff)
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BulletSim: tweek step parameters and logic to make walking up steps
closer to SL. This change should address small floor edges acting like walls, approaching a step at any angle (other than walking backwards) will allow walking up, and reducing the avatar pop-up when going up stairs.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini11
1 files changed, 11 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 20b2f0f..d12814d 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1070,6 +1070,17 @@
1070 AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range 1070 AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
1071 AvatarHeightHighFudge = 0 ; Adjustment at high end of height range 1071 AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
1072 1072
1073 ; Avatar walk-up-stairs parameters
1074 ; If an avatar collides with an object 'close to its feet', the avatar will be
1075 ; moved/pushed up do simulate stepping up.
1076 ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision.
1077 ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step
1078 ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees.
1079 ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen
1080 ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor
1081 ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor
1082 ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
1083
1073 ; Terminal velocity of a falling avatar 1084 ; Terminal velocity of a falling avatar
1074 ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples 1085 ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
1075 ; negative for a downward speed. 1086 ; negative for a downward speed.