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author | Diva Canto | 2015-01-07 11:09:04 -0800 |
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committer | Diva Canto | 2015-01-07 11:09:04 -0800 |
commit | 14b3ee636d26605fb1f17f064f12989a21f33ebf (patch) | |
tree | 3f7321aa45d05685af88ffbdc79edb8f8462bf68 /bin/OpenSimDefaults.ini | |
parent | Added a different/better way of specifying data services in DataSnapshot -- u... (diff) | |
parent | BulletSim: fix line ending problems. (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 654b323..ad33423 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1070,6 +1070,17 @@ | |||
1070 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range | 1070 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range |
1071 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range | 1071 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range |
1072 | 1072 | ||
1073 | ; Avatar walk-up-stairs parameters | ||
1074 | ; If an avatar collides with an object 'close to its feet', the avatar will be | ||
1075 | ; moved/pushed up do simulate stepping up. | ||
1076 | ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision. | ||
1077 | ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step | ||
1078 | ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees. | ||
1079 | ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen | ||
1080 | ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor | ||
1081 | ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor | ||
1082 | ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied | ||
1083 | |||
1073 | ; Terminal velocity of a falling avatar | 1084 | ; Terminal velocity of a falling avatar |
1074 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | 1085 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples |
1075 | ; negative for a downward speed. | 1086 | ; negative for a downward speed. |