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author | Justin Clark-Casey (justincc) | 2012-08-17 22:31:58 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-08-17 22:31:58 +0100 |
commit | f57c1ac3869c0c3ef62137963d72b1ebb7b89182 (patch) | |
tree | 2fb62b7ca395cc640c57e2b2cfe0585ccebfb430 /bin/OpenSimDefaults.ini | |
parent | minor: Make xengine debug message on script load a scripting loading message ... (diff) | |
parent | BulletSim: restore most of the Detail logging statements. Will have (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 96f1386..b2fca0c 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -931,6 +931,9 @@ | |||
931 | 931 | ||
932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | 932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail |
933 | MeshLevelOfDetail = 8 | 933 | MeshLevelOfDetail = 8 |
934 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
935 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
936 | MeshLevelOfDetailMegaPrim = 16 | ||
934 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 937 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
935 | SculptLevelOfDetail = 32 | 938 | SculptLevelOfDetail = 32 |
936 | 939 | ||