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author | Melanie | 2010-10-18 19:08:55 +0100 |
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committer | Melanie | 2010-10-18 19:08:55 +0100 |
commit | e48ac9380312057af261b10e4a313917410d00f4 (patch) | |
tree | 8f26340e30109351bec6e2d59c67c783c733cc75 /bin/OpenSimDefaults.ini | |
parent | Bump migration version on LastSeen field so it is actually run (diff) | |
parent | remove some cruft from last commit (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 05358c4..82267ed 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -147,6 +147,12 @@ | |||
147 | ; to false if you have compatibility problems. | 147 | ; to false if you have compatibility problems. |
148 | ;CacheSculptMaps = true | 148 | ;CacheSculptMaps = true |
149 | 149 | ||
150 | ; if you use Meshmerizer and want collisions for meshies, setting this to true | ||
151 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics | ||
152 | ; mesh, and use it for collisions. This is currently experimental code and enabling | ||
153 | ; it may cause unexpected physics problems. | ||
154 | ;UseMeshiesPhysicsMesh = false | ||
155 | |||
150 | ; Choose one of the physics engines below | 156 | ; Choose one of the physics engines below |
151 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 157 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
152 | ; basicphysics effectively does not model physics at all, making all objects phantom | 158 | ; basicphysics effectively does not model physics at all, making all objects phantom |