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authorUbitUmarov2018-11-08 01:14:32 +0000
committerUbitUmarov2018-11-08 01:14:32 +0000
commit31e49a7ab39c9d2ef6081215bb120d45c378276c (patch)
tree03878b56d4513444fe03ea0cd26cd2808530d98c /bin/OpenSimDefaults.ini
parentchanges to objects updates prioritizing getting dust on my disk. Schemes redu... (diff)
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update ini files comments on InterestManagement
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini11
1 files changed, 7 insertions, 4 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 23f96d5..da934c1 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -2098,16 +2098,19 @@
2098 2098
2099[InterestManagement] 2099[InterestManagement]
2100 ; This section controls how state updates are prioritized for each client 2100 ; This section controls how state updates are prioritized for each client
2101 ; Valid values are BestAvatarResponsiveness, Time, Distance, 2101
2102 ; SimpleAngularDistance, and FrontBack 2102 ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
2103 ; SimpleAngularDistance does use more cpu
2103 UpdatePrioritizationScheme = BestAvatarResponsiveness 2104 UpdatePrioritizationScheme = BestAvatarResponsiveness
2104 ReprioritizationEnabled = true 2105 ReprioritizationEnabled = true
2105 ReprioritizationInterval = 2000.0 2106 ReprioritizationInterval = 2000.0
2106 RootReprioritizationDistance = 10.0 2107 RootReprioritizationDistance = 10.0
2107 ChildReprioritizationDistance = 20.0 2108 ChildReprioritizationDistance = 20.0
2108 2109
2109 ; TEST OPTION KEEP AS FALSE 2110 ; ObjectsCullingByDistance, if true, don't send object updates if outside view range
2110 ; if true, don't send object updates if outside view range 2111 ; currently viewers are also told to delete objects that leave view range
2112 ; only avater position is considered, free camera may not see objects
2113 ; does increase cpu load
2111 ObjectsCullingByDistance = false 2114 ObjectsCullingByDistance = false
2112 2115
2113 ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region 2116 ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region