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authorMelanie2012-09-07 19:49:46 +0100
committerMelanie2012-09-07 19:49:46 +0100
commit924df14c5e15185e14c144164dd80d9859d5c583 (patch)
tree110f0e402b879f49943ff2e76598e2241e20057c /bin/OpenSimDefaults.ini
parentRevert "made setting rotation match Second Life" (diff)
parentMove addin attributes to RegionCombinerModule.addin.xml (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Framework/Servers/VersionInfo.cs
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini7
1 files changed, 7 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 2843e12..aa3b1a1 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -703,6 +703,13 @@
703 ; Default is false. 703 ; Default is false.
704 ReuseDynamicTextures = false 704 ReuseDynamicTextures = false
705 705
706 ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
707 ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
708 ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
709 ; This setting only has an affect is ReuseDynamicTextures = true
710 ; Default is false
711 ReuseDynamicLowDataTextures = false
712
706 713
707[ODEPhysicsSettings] 714[ODEPhysicsSettings]
708 ; ## 715 ; ##