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authordahlia2010-10-18 04:17:36 -0700
committerdahlia2010-10-18 04:17:36 -0700
commit7fa3335fd53f863b20190025c3cfc8e8e36f96ed (patch)
tree13751d65acea1fab7ef0b6bdb6824524cc19dc19 /bin/OpenSimDefaults.ini
parentMerge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff)
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initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
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-rw-r--r--bin/OpenSimDefaults.ini6
1 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 05358c4..82267ed 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -147,6 +147,12 @@
147 ; to false if you have compatibility problems. 147 ; to false if you have compatibility problems.
148 ;CacheSculptMaps = true 148 ;CacheSculptMaps = true
149 149
150 ; if you use Meshmerizer and want collisions for meshies, setting this to true
151 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
152 ; mesh, and use it for collisions. This is currently experimental code and enabling
153 ; it may cause unexpected physics problems.
154 ;UseMeshiesPhysicsMesh = false
155
150 ; Choose one of the physics engines below 156 ; Choose one of the physics engines below
151 ; OpenDynamicsEngine is by some distance the most developed physics engine 157 ; OpenDynamicsEngine is by some distance the most developed physics engine
152 ; basicphysics effectively does not model physics at all, making all objects phantom 158 ; basicphysics effectively does not model physics at all, making all objects phantom