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author | Robert Adams | 2014-08-21 06:35:27 -0700 |
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committer | Robert Adams | 2014-08-21 06:35:27 -0700 |
commit | 28ef6f83fc063bfbc8b68a8463be82e721248c8d (patch) | |
tree | edf605bd5a4ba4edc0d59d2680f64b8c5b243aa1 /bin/OpenSimDefaults.ini | |
parent | BulletSim: add new Bullet 2.82 constraint type codes and rename the (diff) | |
download | opensim-SC-28ef6f83fc063bfbc8b68a8463be82e721248c8d.zip opensim-SC-28ef6f83fc063bfbc8b68a8463be82e721248c8d.tar.gz opensim-SC-28ef6f83fc063bfbc8b68a8463be82e721248c8d.tar.bz2 opensim-SC-28ef6f83fc063bfbc8b68a8463be82e721248c8d.tar.xz |
Fix typo in OpenSimDefaults.ini comment
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 348aaa2..2cd32c6 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1021,7 +1021,7 @@ | |||
1021 | ; BulletEngine = "bulletxna" | 1021 | ; BulletEngine = "bulletxna" |
1022 | 1022 | ||
1023 | ; BulletSim can run on its own thread independent of the simulator's heartbeat | 1023 | ; BulletSim can run on its own thread independent of the simulator's heartbeat |
1024 | ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. | 1024 | ; thread. Enabling this will not let the physics engine slow down avatar movement, etc. |
1025 | UseSeparatePhysicsThread = false | 1025 | UseSeparatePhysicsThread = false |
1026 | 1026 | ||
1027 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | 1027 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |