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authorRobert Adams2014-08-21 06:35:27 -0700
committerRobert Adams2014-08-21 06:35:27 -0700
commit28ef6f83fc063bfbc8b68a8463be82e721248c8d (patch)
treeedf605bd5a4ba4edc0d59d2680f64b8c5b243aa1 /bin/OpenSimDefaults.ini
parentBulletSim: add new Bullet 2.82 constraint type codes and rename the (diff)
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Fix typo in OpenSimDefaults.ini comment
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini2
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 348aaa2..2cd32c6 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1021,7 +1021,7 @@
1021 ; BulletEngine = "bulletxna" 1021 ; BulletEngine = "bulletxna"
1022 1022
1023 ; BulletSim can run on its own thread independent of the simulator's heartbeat 1023 ; BulletSim can run on its own thread independent of the simulator's heartbeat
1024 ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. 1024 ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
1025 UseSeparatePhysicsThread = false 1025 UseSeparatePhysicsThread = false
1026 1026
1027 ; Terrain implementation can use either Bullet's heightField or BulletSim can build 1027 ; Terrain implementation can use either Bullet's heightField or BulletSim can build