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author | Robert Adams | 2012-03-26 13:48:15 -0700 |
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committer | Robert Adams | 2012-03-26 13:48:15 -0700 |
commit | 84c9bd52d3c2e01f1b385a6dd0fc4822a652867b (patch) | |
tree | 28e3553ffa93ed4aa1b3857289c6523474d8e6fb /bin/OpenSimDefaults.ini | |
parent | Add some more overloads to allow registering overloaded methods and lists (diff) | |
download | opensim-SC-84c9bd52d3c2e01f1b385a6dd0fc4822a652867b.zip opensim-SC-84c9bd52d3c2e01f1b385a6dd0fc4822a652867b.tar.gz opensim-SC-84c9bd52d3c2e01f1b385a6dd0fc4822a652867b.tar.bz2 opensim-SC-84c9bd52d3c2e01f1b385a6dd0fc4822a652867b.tar.xz |
BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects.
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 41be415..28c5587 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -864,8 +864,9 @@ | |||
864 | CcdMotionThreshold = 0.0 | 864 | CcdMotionThreshold = 0.0 |
865 | CcdSweptSphereRadius = 0.0 | 865 | CcdSweptSphereRadius = 0.0 |
866 | ContactProcessingThreshold = 0.1 | 866 | ContactProcessingThreshold = 0.1 |
867 | ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc) | ||
867 | MaxPersistantManifoldPoolSize = 0; | 868 | MaxPersistantManifoldPoolSize = 0; |
868 | ShouldDisableContactPoolDynamicAllocation = True; | 869 | ShouldDisableContactPoolDynamicAllocation = False; |
869 | ShouldForceUpdateAllAabbs = False; | 870 | ShouldForceUpdateAllAabbs = False; |
870 | ShouldRandomizeSolverOrder = False; | 871 | ShouldRandomizeSolverOrder = False; |
871 | ShouldSplitSimulationIslands = False; | 872 | ShouldSplitSimulationIslands = False; |