aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSim.ini.example
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-05-17 23:56:36 +0100
committerJustin Clark-Casey (justincc)2012-05-17 23:56:36 +0100
commit521ad080f1006d59cb20cb2c3bc261abca7e13a7 (patch)
treee98005f31217cfc1d5bee08a470dfe70c8e90090 /bin/OpenSim.ini.example
parentCheck agent limit against root agent count rather than both root and child ag... (diff)
parentMerge branch 'master' of /home/opensim/lib/osgrid/opensim (diff)
downloadopensim-SC-521ad080f1006d59cb20cb2c3bc261abca7e13a7.zip
opensim-SC-521ad080f1006d59cb20cb2c3bc261abca7e13a7.tar.gz
opensim-SC-521ad080f1006d59cb20cb2c3bc261abca7e13a7.tar.bz2
opensim-SC-521ad080f1006d59cb20cb2c3bc261abca7e13a7.tar.xz
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin/OpenSim.ini.example')
-rwxr-xr-xbin/OpenSim.ini.example4
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 9b88816..9f418a4 100755
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -241,12 +241,12 @@
241 ;; server to send mail through. 241 ;; server to send mail through.
242 ; emailmodule = DefaultEmailModule 242 ; emailmodule = DefaultEmailModule
243 243
244 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest 244 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
245 ;; SpawnPointRouting adjusts the landing for incoming avatars. 245 ;; SpawnPointRouting adjusts the landing for incoming avatars.
246 ;; "closest" will place the avatar at the SpawnPoint located in the closest 246 ;; "closest" will place the avatar at the SpawnPoint located in the closest
247 ;; available spot to the destination (typically map click/landmark). 247 ;; available spot to the destination (typically map click/landmark).
248 ;; "random" will place the avatar on a randomly selected spawnpoint; 248 ;; "random" will place the avatar on a randomly selected spawnpoint;
249 ;; "sequential" will place the avatar on the next sequential SpawnPoint 249 ;; "sequence" will place the avatar on the next sequential SpawnPoint
250 ; SpawnPointRouting = closest 250 ; SpawnPointRouting = closest
251 251
252[Estates] 252[Estates]