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authorDiva Canto2015-01-09 08:31:56 -0800
committerDiva Canto2015-01-09 08:31:56 -0800
commite2dd15625f158c7f7d8f5ceec14f09e85dd8e2b6 (patch)
tree522ca8d3d1901ca7f594a7a5b6ec77d045d0ba21 /bin/OpenSim.ini.example
parentCommented out clear_registry_ because (1) it isn't clearing up anything anymo... (diff)
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Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example1
1 files changed, 1 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 8714c6a..5e7326c 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -567,6 +567,7 @@
567 Cap_GetTexture = "localhost" 567 Cap_GetTexture = "localhost"
568 Cap_GetMesh = "localhost" 568 Cap_GetMesh = "localhost"
569 Cap_AvatarPickerSearch = "localhost" 569 Cap_AvatarPickerSearch = "localhost"
570 Cap_GetDisplayNames = "localhost"
570 571
571 ; This is disabled by default. Change if you see fit. Note that 572 ; This is disabled by default. Change if you see fit. Note that
572 ; serving this cap from the simulators may lead to poor performace. 573 ; serving this cap from the simulators may lead to poor performace.