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authorSignpostMarv2012-09-08 13:48:07 +0100
committerMelanie2012-09-09 12:59:25 +0100
commit783ee949ea9b9bfe309e542a74bb0712f3b65d00 (patch)
tree70685f5c85fa08f5f0d58eefd3ca7133ac0ba1c3 /bin/OpenSim.ini.example
parentrefactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note... (diff)
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implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example5
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index eac30b8..f0ebcce 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -107,6 +107,11 @@
107 ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum 107 ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
108 ;; This can be overriden in the region config file. 108 ;; This can be overriden in the region config file.
109 ; ClampPrimSize = false 109 ; ClampPrimSize = false
110
111 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
112 ;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
113 ;; This can be overriden in the region config file.
114 ; LinksetPrims = 0
110 115
111 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true 116 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
112 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. 117 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.