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authorRobert Adams2014-01-19 07:33:56 -0800
committerRobert Adams2014-01-19 07:33:56 -0800
commit54a4b9eab4009711f574fe744e2dd82373c971c9 (patch)
treea5b587fd456bd1c5c50629f0f85ecf83bef0154d /bin/OpenSim.ini.example
parentAdd J2K decoder routine that converts directly to an image. (diff)
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varregion: Update Warp3D to properly handle varregions.
This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example12
1 files changed, 12 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 28c16cf..d422c33 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -308,6 +308,18 @@
308 ;; got a large number of objects, so you can turn it off here if you'd like. 308 ;; got a large number of objects, so you can turn it off here if you'd like.
309 ; DrawPrimOnMapTile = true 309 ; DrawPrimOnMapTile = true
310 310
311 ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
312 ;; Texture the faces of the prims that are rendered on the map tiles.
313 ; TexturePrims = true
314
315 ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
316 ;; Only texture prims that have a diagonal size greater than this number
317 ; TexturePrimSize = 48
318
319 ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
320 ;; Attempt to render meshes and sculpties on the map
321 ; RenderMeshes = false;
322
311 323
312[Permissions] 324[Permissions]
313 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule 325 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule