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authorDiva Canto2013-03-01 15:24:22 -0800
committerDiva Canto2013-03-01 15:24:22 -0800
commit20530ee66723faa78ab8cf93c096fa4626c3c701 (patch)
treee7db0a6b62689a80d97aadabac8cbaac016ccfaa /bin/OpenSim.ini.example
parentRemoved more vars from [Startup]. I think these were already moved elsewhere,... (diff)
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Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon.
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example88
1 files changed, 44 insertions, 44 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index ef35b17..0eb43a2 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -220,50 +220,6 @@
220 ; physics = basicphysics 220 ; physics = basicphysics
221 ; physics = POS 221 ; physics = POS
222 222
223 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
224 ;; Permission modules to use, separated by comma.
225 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
226 ; permissionmodules = DefaultPermissionsModule
227
228 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
229 ;; These are the parameters for the default permissions module
230 ;;
231 ;; If set to false, then, in theory, the server never carries out
232 ;; permission checks (allowing anybody to copy
233 ;; any item, etc. This may not yet be implemented uniformally.
234 ;; If set to true, then all permissions checks are carried out
235 ; serverside_object_permissions = true
236
237 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
238 ;; This allows users with a UserLevel of 200 or more to assume god
239 ;; powers in the regions in this simulator.
240 ; allow_grid_gods = false
241
242 ;; This allows some control over permissions
243 ;; please note that this still doesn't duplicate SL, and is not intended to
244 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
245 ;; Allow region owners to assume god powers in their regions
246 ; region_owner_is_god = true
247
248 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
249 ;; Allow region managers to assume god powers in regions they manage
250 ; region_manager_is_god = false
251
252 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
253 ;; Allow parcel owners to assume god powers in their parcels
254 ; parcel_owner_is_god = true
255
256 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
257 ;; More control over permissions
258 ;; This is definitely not SL!
259 ;; Provides a simple control for land owners to give build rights to
260 ;; specific avatars in publicly accessible parcels that disallow object
261 ;; creation in general.
262 ;; Owners specific avatars by adding them to the Access List of the parcel
263 ;; without having to use the Groups feature
264 ; simple_build_permissions = false
265
266
267 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine 223 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
268 ;; Default script engine to use. Currently, we only have XEngine 224 ;; Default script engine to use. Currently, we only have XEngine
269 ; DefaultScriptEngine = "XEngine" 225 ; DefaultScriptEngine = "XEngine"
@@ -334,6 +290,50 @@
334 ;; got a large number of objects, so you can turn it off here if you'd like. 290 ;; got a large number of objects, so you can turn it off here if you'd like.
335 ; DrawPrimOnMapTile = true 291 ; DrawPrimOnMapTile = true
336 292
293[Permissions]
294 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
295 ;; Permission modules to use, separated by comma.
296 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
297 ; permissionmodules = DefaultPermissionsModule
298
299 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
300 ;; These are the parameters for the default permissions module
301 ;;
302 ;; If set to false, then, in theory, the server never carries out
303 ;; permission checks (allowing anybody to copy
304 ;; any item, etc. This may not yet be implemented uniformally.
305 ;; If set to true, then all permissions checks are carried out
306 ; serverside_object_permissions = true
307
308 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
309 ;; This allows users with a UserLevel of 200 or more to assume god
310 ;; powers in the regions in this simulator.
311 ; allow_grid_gods = false
312
313 ;; This allows some control over permissions
314 ;; please note that this still doesn't duplicate SL, and is not intended to
315 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
316 ;; Allow region owners to assume god powers in their regions
317 ; region_owner_is_god = true
318
319 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
320 ;; Allow region managers to assume god powers in regions they manage
321 ; region_manager_is_god = false
322
323 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
324 ;; Allow parcel owners to assume god powers in their parcels
325 ; parcel_owner_is_god = true
326
327 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
328 ;; More control over permissions
329 ;; This is definitely not SL!
330 ;; Provides a simple control for land owners to give build rights to
331 ;; specific avatars in publicly accessible parcels that disallow object
332 ;; creation in general.
333 ;; Owners specific avatars by adding them to the Access List of the parcel
334 ;; without having to use the Groups feature
335 ; simple_build_permissions = false
336
337 337
338[Estates] 338[Estates]
339 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). 339 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).