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authordahlia2010-10-07 19:48:17 -0700
committerdahlia2010-10-07 19:48:17 -0700
commit0d9c94033d5180292bc8618b8b0f79a8531c3b8d (patch)
treeaabba7d0e9ae179b66c4b2de4bb6e37ac1204912 /bin/OpenSim.ini.example
parentadd a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c... (diff)
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move CacheSculptMaps ini flag to OpenSimDefaults.ini
comment it and change defailt to true to reflect code
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example8
1 files changed, 0 insertions, 8 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 91f6068..1625de0 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -130,14 +130,6 @@
130 ;; Usually this is only a box. 130 ;; Usually this is only a box.
131 ; meshing = Meshmerizer 131 ; meshing = Meshmerizer
132 ; meshing = ZeroMesher 132 ; meshing = ZeroMesher
133
134 ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
135 ;; if you use Meshmerizer and want sculpt map collisions, setting this to
136 ;; to true will store decoded sculpt maps in a special folder in your bin
137 ;; folder, which can reduce startup times by reducing asset requests. Some
138 ;; versions of mono dont work well when reading the cache files, so set this
139 ;; to false if you have compatability problems.
140 CacheSculptMaps = false
141 133
142 ;; Choose one of the physics engines below 134 ;; Choose one of the physics engines below
143 ;; OpenDynamicsEngine is by some distance the most developed physics engine 135 ;; OpenDynamicsEngine is by some distance the most developed physics engine