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authorTedd Hansen2008-01-02 15:58:33 +0000
committerTedd Hansen2008-01-02 15:58:33 +0000
commit198dea28add519a5cd14b47a01345cf4207b4ee3 (patch)
treed04822584c5634aaa07c7c7550c0dde3668d739e /bin/OpenSim.ini.example
parent* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal... (diff)
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Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
ScriptServer will still not start!
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example6
1 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 61438dd..e081d4e 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -41,6 +41,12 @@ asset_database = "sqlite"
41 41
42verbose = true 42verbose = true
43 43
44; ScriptEngine
45script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
46;Experimental remote ScriptServer plugin:
47;script_engine = OpenSim.Region.ScriptEngine.RemoteEngine.dll
48
49
44; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. 50; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
45physical_prim = true 51physical_prim = true
46 52