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author | John Hurliman | 2009-10-14 16:48:27 -0700 |
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committer | John Hurliman | 2009-10-14 16:48:27 -0700 |
commit | 06990b074c17c2201ed379bf1ae4c7191ab3187f (patch) | |
tree | c15c9c46d3b139fc315f0f448e4f66d6bea0c553 /bin/OpenSim.ini.example | |
parent | * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m... (diff) | |
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Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 983a7e5..002745d 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -341,7 +341,13 @@ | |||
341 | 341 | ||
342 | 342 | ||
343 | [ClientStack.LindenUDP] | 343 | [ClientStack.LindenUDP] |
344 | ; the client socket receive buffer size determines how many | 344 | ; Set this to true to process incoming packets asynchronously. Networking is |
345 | ; already separated from packet handling with a queue, so this will only | ||
346 | ; affect whether networking internals such as packet decoding and | ||
347 | ; acknowledgement accounting are done synchronously or asynchronously | ||
348 | async_packet_handling = false | ||
349 | |||
350 | ; The client socket receive buffer size determines how many | ||
345 | ; incoming requests we can process; the default on .NET is 8192 | 351 | ; incoming requests we can process; the default on .NET is 8192 |
346 | ; which is about 2 4k-sized UDP datagrams. On mono this is | 352 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
347 | ; whatever the underlying operating system has as default; for | 353 | ; whatever the underlying operating system has as default; for |