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authorTeravus Ovares2007-11-11 00:08:18 +0000
committerTeravus Ovares2007-11-11 00:08:18 +0000
commitec77e1eb17f032458dbe93c0a1eab5aee604112f (patch)
tree002992e71a443d80b44ebcbf497dfe17ce7a1625 /bin/OpenSim.ini.example
parentremoved OdePlugin/Meshing directory (diff)
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* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example127
1 files changed, 64 insertions, 63 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 3930dd4..49de4c2 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -1,63 +1,64 @@
1[Startup] 1[Startup]
2gridmode = false 2gridmode = false
3physics = basicphysics 3physics = basicphysics
4; Prim Storage 4; Prim Storage
5; if you would like to use sqlite uncomment the following line (and 5; if you would like to use sqlite uncomment the following line (and
6; comment the NullStorage line) 6; comment the NullStorage line)
7storage_plugin = "OpenSim.DataStore.MonoSqlite.dll" 7storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
8;storage_plugin = "OpenSim.DataStore.NullStorage.dll" 8;storage_plugin = "OpenSim.DataStore.NullStorage.dll"
9startup_console_commands_file = "startup_commands.txt" 9startup_console_commands_file = "startup_commands.txt"
10shutdown_console_commands_file = "shutdown_commands.txt" 10shutdown_console_commands_file = "shutdown_commands.txt"
11serverside_object_permissions = false 11serverside_object_permissions = false
12 12
13; asset_database = "db4o" 13; asset_database = "db4o"
14; to try sqlite as the asset database , comment out the above line, and uncomment following one 14; to try sqlite as the asset database , comment out the above line, and uncomment following one
15asset_database = "sqlite" 15asset_database = "sqlite"
16verbose = true 16verbose = true
17 17physical_prim = true
18[StandAlone] 18
19accounts_authenticate = true 19[StandAlone]
20welcome_message = "Welcome to OpenSim" 20accounts_authenticate = true
21inventory_plugin = "OpenSim.Framework.Data.SQLite.dll" 21welcome_message = "Welcome to OpenSim"
22; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll" 22inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
23userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll" 23; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
24default_location_x = 1000 24userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
25default_location_y = 1000 25default_location_x = 1000
26dump_assets_to_file = false 26default_location_y = 1000
27 27dump_assets_to_file = false
28[Network] 28
29http_listener_port = 9000 29[Network]
30remoting_listener_port = 8895 30http_listener_port = 9000
31 31remoting_listener_port = 8895
32grid_server_url = "http://127.0.0.1:8001" 32
33grid_send_key = "null" 33grid_server_url = "http://127.0.0.1:8001"
34grid_recv_key = "null" 34grid_send_key = "null"
35 35grid_recv_key = "null"
36user_server_url = "http://127.0.0.1:8002" 36
37user_send_key = "null" 37user_server_url = "http://127.0.0.1:8002"
38user_recv_key = "null" 38user_send_key = "null"
39 39user_recv_key = "null"
40asset_server_url = "http://127.0.0.1:8003" 40
41 41asset_server_url = "http://127.0.0.1:8003"
42[Chat] 42
43whisper_distance = 10 43[Chat]
44say_distance = 30 44whisper_distance = 10
45shout_distance = 100 45say_distance = 30
46 46shout_distance = 100
47; Uncomment the following for IRC bridge 47
48; experimental, so if it breaks... keep both parts... yada yada 48; Uncomment the following for IRC bridge
49; also, not good error detection when it fails 49; experimental, so if it breaks... keep both parts... yada yada
50;[IRC] 50; also, not good error detection when it fails
51;server = name.of.irc.server.on.the.net 51;[IRC]
52;nick = OpenSimBotNameProbablyMakeThisShorter 52;server = name.of.irc.server.on.the.net
53;channel = #the_irc_channel_you_want_to_connect_to 53;nick = OpenSimBotNameProbablyMakeThisShorter
54 54;channel = #the_irc_channel_you_want_to_connect_to
55; Uncomment the following to control the progression of daytime 55
56; in the Sim. The defaults are what is shown below 56; Uncomment the following to control the progression of daytime
57;[Sun] 57; in the Sim. The defaults are what is shown below
58; number of wall clock hours for an opensim day. 24.0 would mean realtime 58;[Sun]
59;day_length = 0.5 59; number of wall clock hours for an opensim day. 24.0 would mean realtime
60 60;day_length = 0.5
61; send a Sun update ever frame_rate # of frames. A lower number will 61
62; make for smoother sun transition at the cost of network 62; send a Sun update ever frame_rate # of frames. A lower number will
63;frame_rate = 100 63; make for smoother sun transition at the cost of network
64;frame_rate = 100