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authorUbitUmarov2017-05-27 05:47:05 +0100
committerUbitUmarov2017-05-27 05:47:05 +0100
commitc54985f8a16a00032a3647112555b5c82b43efde (patch)
tree862483e0e10e4862e99b5437340e326df3f3f072 /bin/OpenSim.ini.example
parentMerge branch 'master' into httptests (diff)
parentminor cleanup (diff)
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Merge branch 'master' into httptests
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example4
1 files changed, 4 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 74888b3..3482270 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -256,6 +256,10 @@
256 ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also 256 ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
257 ; physics = ubODE 257 ; physics = ubODE
258 258
259 ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
260 ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
261 ; edit the line ulimit -s 262144, and change this last value
262
259 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine 263 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
260 ;; Default script engine to use. Currently, we only have XEngine 264 ;; Default script engine to use. Currently, we only have XEngine
261 ; DefaultScriptEngine = "XEngine" 265 ; DefaultScriptEngine = "XEngine"