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authorJustin Clark-Casey (justincc)2011-06-30 22:36:22 +0100
committerJustin Clark-Casey (justincc)2011-06-30 22:36:41 +0100
commita9b7487fcb657bf50d69a522fb9dfb37d547f347 (patch)
tree348e89f9f1f6f7e8e2c53ccfdfb58102c0e3789b /bin/OpenSim.ini.example
parentminor: adjust some indentation and spacing in OpenSim.ini.example for consist... (diff)
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improve and tidy up some config file comments
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example11
1 files changed, 5 insertions, 6 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index df4e60b..a4f243d 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -78,20 +78,19 @@
78 ; DrawPrimOnMapTile = true 78 ; DrawPrimOnMapTile = true
79 79
80 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 80 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
81 ;; Maximum size for non-physical prims 81 ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
82 ; NonPhysicalPrimMax = 256 82 ; NonPhysicalPrimMax = 256
83 83
84 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 84 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
85 ;; Maximum size where a prim can be physical 85 ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file.
86 ; PhysicalPrimMax = 10 86 ; PhysicalPrimMax = 10
87 87
88 ;; Prevent the creation, import and rez of prims that exceed the 88 ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
89 ;; maximum size. 89 ;; This can be overriden in the region config file.
90 ; ClampPrimSize = false 90 ; ClampPrimSize = false
91 91
92 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false 92 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false
93 ;; Allow scripts to cross region boundaries. These are recompiled on the 93 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded.
94 ;; new region.
95 ; AllowScriptCrossing = false 94 ; AllowScriptCrossing = false
96 95
97 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false 96 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false