aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSim.ini.example
diff options
context:
space:
mode:
authorJohn Hurliman2009-10-27 13:31:04 -0700
committerJohn Hurliman2009-10-27 13:31:04 -0700
commit2525810e2a1b23f9c5b17b3d075e02c0c6255e2c (patch)
treef4312229b82d5edf8477920a97e7e79c40379473 /bin/OpenSim.ini.example
parentLowering the position tolerance of terse updates for ScenePresences to mitiga... (diff)
downloadopensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.zip
opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.gz
opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.bz2
opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.xz
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example128
1 files changed, 1 insertions, 127 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 4f1799e..927eb7a 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -218,7 +218,6 @@
218 ; ## SCRIPT ENGINE 218 ; ## SCRIPT ENGINE
219 ; ## 219 ; ##
220 220
221 ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
222 DefaultScriptEngine = "XEngine" 221 DefaultScriptEngine = "XEngine"
223 222
224 ; ## 223 ; ##
@@ -826,137 +825,12 @@
826 ; Density of tree population 825 ; Density of tree population
827 tree_density = 1000.0 826 tree_density = 1000.0
828 827
828
829[VectorRender] 829[VectorRender]
830 830
831 ; the font to use for rendering text (default: Arial) 831 ; the font to use for rendering text (default: Arial)
832 ; font_name = "Arial" 832 ; font_name = "Arial"
833 833
834[ScriptEngine.DotNetEngine]
835 Enabled = true
836
837 ScriptDelayFactor = 1.0
838 ScriptDistanceLimitFactor = 1.0
839
840 ; Maximum length of notecard line read
841 ; Increasing this to large values potentially opens
842 ; up the system to malicious scripters
843 ; NotecardLineReadCharsMax = 255
844
845 ;
846 ; These settings are specific to DotNetEngine script engine
847 ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
848 ;
849
850 ; When a script receives an event the event is queued.
851 ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
852 ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
853 ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
854 ; But because most scripts exit after their task, the threads are free to go on to the next script.
855
856 ; Refresh ScriptEngine config options (these settings) every xx seconds
857 ; 0 = Do not refresh
858 ; Set it to number of seconds between refresh, for example 30.
859 ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
860 ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
861 ; NOTE! Disabled for now. Feature does not work.
862 RefreshConfig=0
863
864 ; Number of threads to use for script event execution
865 ; Threads are shared across all regions
866 NumberOfScriptThreads=2
867
868 ; Script event execution thread priority inside application.
869 ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
870 ScriptThreadPriority=BelowNormal
871
872 ; How long MAX should a script event be allowed to run (per event execution)?
873 ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
874 ; There is also a small speed penalty for every kill that is made
875 MaxEventExecutionTimeMs=5000
876
877 ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
878 EnforceMaxEventExecutionTime=true
879
880 ; Should we stop the script completely when time exceeds?
881 ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
882 ; Note that for example physics engine can slow down the system and make scripts spend more time
883 DeactivateScriptOnTimeout=false
884
885 ; If no scripts have executed in this pass how long should we sleep before checking again
886 ; Impact:
887 ; Too low and you will waste lots of CPU
888 ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
889 SleepTimeIfNoScriptExecutionMs=50
890
891 ; AppDomains are used for two things:
892 ; * Security: Scripts inside AppDomains are limited in permissions.
893 ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
894 ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
895 ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
896 ScriptsPerAppDomain=1
897
898 ; MaintenanceLoop
899 ; How often to run maintenance loop
900 ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
901 MaintenanceLoopms=50
902
903 ; How many maintenanceloops between each of these.
904 ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
905 ; Script loading/unloading
906
907 ; How long load/unload thread should sleep if there is nothing to do
908 ; Higher value makes it respond slower when scripts are added/removed from prims
909 ; But once active it will process all in queue before sleeping again
910 MaintenanceLoopTicks_ScriptLoadUnload=1
911
912 ; Other tasks
913 ; check if we need to reload config, adjust running config and enforce max execution time
914 MaintenanceLoopTicks_Other=10
915
916 ; Allow the use of os* functions (some are dangerous)
917 ; Default is false
918 AllowOSFunctions = false
919
920 ; Threat level to allow if os functions are enabled
921 ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
922 ; Default is VeryLow
923 OSFunctionThreatLevel = VeryLow
924
925 ; Maximum number of items in load/unload queue before we start rejecting loads
926 ; Note that we will only be rejecting load. Unloads will still be able to queue.
927 LoadUnloadMaxQueueSize=100
928
929 ; Maximum number of (LSL) events that can be queued before new events are ignored.
930 EventExecutionMaxQueueSize=300
931
932 ; Async LL command sleep
933 ; If no async LL commands are waiting, how long should thread sleep before checking again
934 ; Async LL commands are LSL-commands that causes an event to be fired back with result
935 ; currently unused
936 ; AsyncLLCommandLoopms=50
937
938 ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
939 WriteScriptSourceToDebugFile=false
940
941 ; Specify default script compiler
942 ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
943 ; Valid languages are: lsl, cs, js and vb
944 DefaultCompileLanguage=lsl
945
946 ; Specify what compilers are allowed to be used
947 ; Note vb only works on Windows for now (Mono lacks VB compile support)
948 ; Valid languages are: lsl, cs, js and vb
949 ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
950 AllowedCompilers=lsl
951
952 ; Compile scripts with debugging
953 ; Probably a thousand times slower, but gives you a line number when something goes wrong.
954 CompileWithDebugInformation=true
955
956 ; Remove old scripts on next startup
957 ; currently unused
958 ;CleanUpOldScriptsOnStartup=true
959
960 834
961[LL-Functions] 835[LL-Functions]
962 ; Set the following to true to allow administrator owned scripts to execute console commands 836 ; Set the following to true to allow administrator owned scripts to execute console commands