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authorMelanie Thielker2008-07-12 01:34:36 +0000
committerMelanie Thielker2008-07-12 01:34:36 +0000
commitd85774c101f5509672fc8d791fa3c923fc2071c9 (patch)
tree5282e5f1e55a85f5f6c5c56fdecff097bcf0a677 /bin/OpenSim.ini.example
parentOverloads CreateMesh method of interface IMesher to pass prim physical status... (diff)
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Patch #9142 (No mantis)
Add a config option to OpenSim.ini to select between script compilers in the XEngine without recompile. Set UseNewCompiler=true in OpenSim.ini and try it out. Creates the ICodeConverter interface and adapts the new compiler to it.
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example9
1 files changed, 7 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index c24d030..491e7dd 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -111,10 +111,13 @@ physical_prim = true
111;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll 111;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
112; 112;
113; This is the current and most stable ScriptEngine: 113; This is the current and most stable ScriptEngine:
114script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll 114script_engine = "OpenSim.Region.ScriptEngine.DotNetEngine.dll"
115
116; This is the new XEngine (experimental)
117;script_engine = "OpenSim.Region.ScriptEngine.XEngine.dll"
115 118
116;Experimental remote ScriptServer plugin (does not currently work): 119;Experimental remote ScriptServer plugin (does not currently work):
117;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll 120;script_engine = "OpenSim.Region.ScriptEngine.RemoteServer.dll"
118 121
119 122
120[StandAlone] 123[StandAlone]
@@ -596,6 +599,8 @@ AutoSavePeriod = 15 ; Number of minutes between autosave backups
596 599
597 600
598[XEngine] 601[XEngine]
602; Use the newer LSL to CS compiler (experimental)
603UseNewCompiler = false
599; How many threads to keep alive even if nothing is happening 604; How many threads to keep alive even if nothing is happening
600MinThreads = 2 605MinThreads = 2
601; How many threads to start at maximum load 606; How many threads to start at maximum load