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author | Justin Clark-Casey (justincc) | 2013-02-25 23:04:38 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-02-25 23:04:38 +0000 |
commit | d0cb4fc3262df2afe2ef34396c7960f7afee6b89 (patch) | |
tree | 2037829f95d30302b82536dc10cf5985a2b5df59 /bin/OpenSim.ini.example | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-d0cb4fc3262df2afe2ef34396c7960f7afee6b89.zip opensim-SC-d0cb4fc3262df2afe2ef34396c7960f7afee6b89.tar.gz opensim-SC-d0cb4fc3262df2afe2ef34396c7960f7afee6b89.tar.bz2 opensim-SC-d0cb4fc3262df2afe2ef34396c7960f7afee6b89.tar.xz |
Move map related settings from [Startup] to a new [Map] section in OpenSim.ini
Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 55 |
1 files changed, 29 insertions, 26 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 5aeae8a..2756b32 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -268,32 +268,6 @@ | |||
268 | ;; Default script engine to use. Currently, we only have XEngine | 268 | ;; Default script engine to use. Currently, we only have XEngine |
269 | ; DefaultScriptEngine = "XEngine" | 269 | ; DefaultScriptEngine = "XEngine" |
270 | 270 | ||
271 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
272 | ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to | ||
273 | ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in | ||
274 | ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need | ||
275 | ;; to disable the MapImageServiceModule entirely. | ||
276 | ; GenerateMaptiles = true | ||
277 | |||
278 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
279 | ;; If desired, a running region can update the map tiles periodically | ||
280 | ;; to reflect building activity. This names no sense of you don't have | ||
281 | ;; prims on maptiles. Value is in seconds. | ||
282 | ; MaptileRefresh = 0 | ||
283 | |||
284 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
285 | ;; If not generating maptiles, use this static texture asset ID | ||
286 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
287 | |||
288 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
289 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
290 | ; TextureOnMapTile = true | ||
291 | |||
292 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
293 | ;; Draw objects on maptile. This step might take a long time if you've | ||
294 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
295 | ; DrawPrimOnMapTile = true | ||
296 | |||
297 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | 271 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
298 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if | 272 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
299 | ;; required | 273 | ;; required |
@@ -362,6 +336,35 @@ | |||
362 | ;; This is a default that can be overwritten in some sections. | 336 | ;; This is a default that can be overwritten in some sections. |
363 | ; GatekeeperURI = "http://127.0.0.1:9000" | 337 | ; GatekeeperURI = "http://127.0.0.1:9000" |
364 | 338 | ||
339 | |||
340 | [Map] | ||
341 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
342 | ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to | ||
343 | ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in | ||
344 | ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need | ||
345 | ;; to disable the MapImageServiceModule entirely. | ||
346 | ; GenerateMaptiles = true | ||
347 | |||
348 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
349 | ;; If desired, a running region can update the map tiles periodically | ||
350 | ;; to reflect building activity. This names no sense of you don't have | ||
351 | ;; prims on maptiles. Value is in seconds. | ||
352 | ; MaptileRefresh = 0 | ||
353 | |||
354 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
355 | ;; If not generating maptiles, use this static texture asset ID | ||
356 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
357 | |||
358 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
359 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
360 | ; TextureOnMapTile = true | ||
361 | |||
362 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
363 | ;; Draw objects on maptile. This step might take a long time if you've | ||
364 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
365 | ; DrawPrimOnMapTile = true | ||
366 | |||
367 | |||
365 | [Estates] | 368 | [Estates] |
366 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | 369 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
367 | ; If these values are uncommented then they will be used to create a default estate as necessary. | 370 | ; If these values are uncommented then they will be used to create a default estate as necessary. |