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author | Melanie | 2010-09-16 18:04:50 +0100 |
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committer | Melanie | 2010-09-16 18:04:50 +0100 |
commit | 58b1ee8e2ca93897415f665bddb5b48966364911 (patch) | |
tree | caa862e2ecbdb2a9c72d85846f2ece1b19c9b8b1 /bin/OpenSim.ini.example | |
parent | Revert last commit (diff) | |
parent | Add the modules include line back that i dropped by mistake (diff) | |
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Merge branch 'master' into careminster-presence-refactor
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-rw-r--r-- | bin/OpenSim.ini.example | 685 |
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1 | ;; A note on the format of this file | ||
2 | ;; | ||
3 | ;; All leading white space is ignored, but preserved. | ||
4 | ;; | ||
5 | ;; Double semicolons denote a text comment | ||
6 | ;; | ||
7 | ;; ;# denotes a configuration directive description | ||
8 | ;; formatted as: | ||
9 | ;; {option} {depends on} {question to ask} {choices} default value | ||
10 | ;; Any text comments following the declaration, up to the next blank line. | ||
11 | ;; will be copied to the generated file. | ||
12 | ;; A * in the choices list will allow an empty entry.\ | ||
13 | ;; An empty question will set the default if the dependencies are | ||
14 | ;; satisfied. | ||
15 | ;; | ||
16 | ;; ; denotes a commented option. It is ignored. | ||
17 | |||
18 | [Startup] | ||
19 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false | ||
20 | ;; Set this to true if you want to log crashes to disk | ||
21 | ;; this can be useful when submitting bug reports. | ||
22 | ; save_crashes = false | ||
23 | |||
24 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes | ||
25 | ;; Directory to save crashes to if above is enabled | ||
26 | ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) | ||
27 | ; crash_dir = "crashes" | ||
28 | |||
29 | ;# {PIDFile} {} {Path to PID file?} {} | ||
30 | ;; Place to create a PID file | ||
31 | ; PIDFile = "/tmp/my.pid" | ||
32 | |||
33 | ;; Determine where OpenSimulator looks for the files which tell it | ||
34 | ;; which regions to server | ||
35 | ;; Defaults to "filesystem" if this setting isn't present | ||
36 | ; region_info_source = "filesystem" | ||
37 | ; region_info_source = "web" | ||
38 | |||
39 | ;; Determines where the region XML files are stored if you are loading | ||
40 | ;; these from the filesystem. | ||
41 | ;; Defaults to bin/Regions in your OpenSimulator installation directory | ||
42 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||
43 | |||
44 | ;; Determines the page from which regions xml is retrieved if you are | ||
45 | ;; loading these from the web. | ||
46 | ;; The XML here has the same format as it does on the filesystem | ||
47 | ;; (including the <Root> tag), except that everything is also enclosed | ||
48 | ;; in a <Regions> tag. | ||
49 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
50 | |||
51 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false | ||
52 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
53 | ; TextureOnMapTile = false | ||
54 | |||
55 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
56 | ;; Draw objects on maptile. This step might take a long time if you've | ||
57 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
58 | ; DrawPrimOnMapTile = true | ||
59 | |||
60 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | ||
61 | ;; Maximum size for non-physical prims | ||
62 | ; NonPhysicalPrimMax = 256 | ||
63 | |||
64 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 | ||
65 | ;; Maximum size where a prim can be physical | ||
66 | ; PhysicalPrimMax = 10 | ||
67 | |||
68 | ;; Prevent the creation, import and rez of prims that exceed the | ||
69 | ;; maximum size. | ||
70 | ; ClampPrimSize = false | ||
71 | |||
72 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false | ||
73 | ;; Allow scripts to cross region boundaries. These are recompiled on the | ||
74 | ;; new region. | ||
75 | ; AllowScriptCrossing = false | ||
76 | |||
77 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | ||
78 | ;; Allow compiled script binary code to cross region boundaries. | ||
79 | ;; If you set this to "true", any region that can teleport to you can | ||
80 | ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. | ||
81 | ;; YOU HAVE BEEN WARNED!!! | ||
82 | ; TrustBinaries = false | ||
83 | |||
84 | ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false | ||
85 | ;; Combine all contiguous regions into one large megaregion | ||
86 | ;; Order your regions from South to North, West to East in your regions.ini | ||
87 | ;; and then set this to true | ||
88 | ;; Warning! Don't use this with regions that have existing content!, | ||
89 | ;; This will likely break them | ||
90 | ; CombineContiguousRegions = false | ||
91 | |||
92 | ;; If you have only one region in an instance, or to avoid the many bugs | ||
93 | ;; that you can trigger in modules by restarting a region, set this to | ||
94 | ;; true to make the entire instance exit instead of restarting the region. | ||
95 | ;; This is meant to be used on systems where some external system like | ||
96 | ;; Monit will restart any instance that exits, thereby making the shutdown | ||
97 | ;; into a restart. | ||
98 | ; InworldRestartShutsDown = false | ||
99 | |||
100 | ;; Persistence of changed objects happens during regular sweeps. The | ||
101 | ;; following control that behaviour to prevent frequently changing objects | ||
102 | ;; from heavily loading the region data store. | ||
103 | ;; If both of these values are set to zero then persistence of all changed | ||
104 | ;; objects will happen on every sweep. | ||
105 | |||
106 | ;; Objects will be considered for persistance in the next sweep when they | ||
107 | ;; have not changed for this number of seconds. | ||
108 | ; MinimumTimeBeforePersistenceConsidered = 60 | ||
109 | |||
110 | ;; Objects will always be considered for persistance in the next sweep | ||
111 | ;; if the first change occurred this number of seconds ago. | ||
112 | ; MaximumTimeBeforePersistenceConsidered = 600 | ||
113 | |||
114 | ;; Should avatars in neighbor sims see objects in this sim? | ||
115 | ; see_into_this_sim_from_neighbor = true | ||
116 | |||
117 | ;# {physical_prim} {} {Allow prims to be physical?} {true false} true | ||
118 | ;; if you would like to allow prims to be physical and move by physics | ||
119 | ;; with the physical checkbox in the client set this to true. | ||
120 | ; physical_prim = true | ||
121 | |||
122 | ;; Select a mesher here. | ||
123 | ;; | ||
124 | ;; Meshmerizer properly handles complex prims by using triangle meshes. | ||
125 | ;; Note that only the ODE physics engine currently deals with meshed | ||
126 | ;; prims in a satisfactory way. | ||
127 | |||
128 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh | ||
129 | ;; using the basic shapes that it supports. | ||
130 | ;; Usually this is only a box. | ||
131 | ; meshing = Meshmerizer | ||
132 | ; meshing = ZeroMesher | ||
133 | |||
134 | ;; Choose one of the physics engines below | ||
135 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | ||
136 | ;; basicphysics effectively does not model physics at all, making all | ||
137 | ;; objects phantom | ||
138 | ; physics = OpenDynamicsEngine | ||
139 | ; physics = basicphysics | ||
140 | ; physics = POS | ||
141 | ; physics = modified_BulletX | ||
142 | |||
143 | ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by space} {} DefaultPermissionsModule | ||
144 | ;; Permission modules to use, separated by space. | ||
145 | ; permissionmodules = "DefaultPermissionsModule" | ||
146 | |||
147 | ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true | ||
148 | ;; These are the parameters for the default permissions module | ||
149 | ;; | ||
150 | ;; If set to false, then, in theory, the server never carries out | ||
151 | ;; permission checks (allowing anybody to copy | ||
152 | ;; any item, etc. This may not yet be implemented uniformally. | ||
153 | ;; If set to true, then all permissions checks are carried out | ||
154 | ;; Default is false | ||
155 | ; serverside_object_permissions = false | ||
156 | |||
157 | ;; This allows users with a UserLevel of 200 or more to assume god | ||
158 | ;; powers in the regions in this simulator. | ||
159 | ; allow_grid_gods = false | ||
160 | |||
161 | ;; This allows some control over permissions | ||
162 | ;; please note that this still doesn't duplicate SL, and is not intended to | ||
163 | ; region_owner_is_god = true | ||
164 | ; region_manager_is_god = false | ||
165 | ; parcel_owner_is_god = true | ||
166 | |||
167 | ;; Default script engine to use. Currently, we only have XEngine | ||
168 | ; DefaultScriptEngine = "XEngine" | ||
169 | |||
170 | ;; Map tile options. You can choose to generate no map tiles at all, | ||
171 | ;; generate normal maptiles, or nominate an uploaded texture to | ||
172 | ;; be the map tile | ||
173 | ; GenerateMaptiles = "true" | ||
174 | |||
175 | ;; If desired, a running region can update the map tiles periodically | ||
176 | ;; to reflect building activity. This names no sense of you don't have | ||
177 | ;; prims on maptiles. Value is in seconds. | ||
178 | ; MaptileRefresh = 0 | ||
179 | |||
180 | ;; If not generating maptiles, use this static texture asset ID | ||
181 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
182 | |||
183 | ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false | ||
184 | ;; The email module requires some configuration. It needs an SMTP | ||
185 | ;; server to send mail through. | ||
186 | ; emailmodule = DefaultEmailModule | ||
187 | |||
188 | [SMTP] | ||
189 | ;; The SMTP server enabled the email module to send email to external | ||
190 | ;; destinations. | ||
191 | |||
192 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true | ||
193 | ;; Enable sending email via SMTP | ||
194 | ; enabled = false | ||
195 | |||
196 | ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local | ||
197 | ; internal_object_host = lsl.opensim.local | ||
198 | |||
199 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 | ||
200 | ; host_domain_header_from = "127.0.0.1" | ||
201 | |||
202 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 | ||
203 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" | ||
204 | |||
205 | ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 | ||
206 | ; SMTP_SERVER_PORT = 25 | ||
207 | |||
208 | ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} | ||
209 | ; SMTP_SERVER_LOGIN = "" | ||
210 | |||
211 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} | ||
212 | ; SMTP_SERVER_PASSWORD = "" | ||
213 | |||
214 | [Network] | ||
215 | ;; Configure the remote console user here. This will not actually be used | ||
216 | ;; unless you use -console=rest at startup. | ||
217 | ; ConsoleUser = "Test" | ||
218 | ; ConsolePass = "secret" | ||
219 | ; console_port = 0 | ||
220 | |||
221 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 | ||
222 | ;; Simulator HTTP port. This is not the region port, but the port the | ||
223 | ;; entire simulator listens on. This port uses the TCP protocol, while | ||
224 | ;; the region ports use UDP. | ||
225 | ; http_listener_port = 9000 | ||
226 | |||
227 | ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} | ||
228 | ;; Hostname to use in llRequestURL/llRequestSecureURL | ||
229 | ;; if not defined - default machine name is being used | ||
230 | ;; (on Windows this mean NETBIOS name - useably only inside local network) | ||
231 | ; ExternalHostNameForLSL = "127.0.0.1" | ||
232 | |||
233 | ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim | ||
234 | ;; What is reported as the "X-Secondlife-Shard" | ||
235 | ;; Defaults to the user server url if not set | ||
236 | ;; The old default is "OpenSim", set here for compatibility | ||
237 | ;; The below is not commented for compatibility. | ||
238 | shard = "OpenSim" | ||
239 | |||
240 | ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) | ||
241 | ;; What is reported as the "User-Agent" when using llHTTPRequest | ||
242 | ;; Defaults to not sent if not set here. See the notes section in the wiki | ||
243 | ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding | ||
244 | ;; " (Mozilla Compatible)" to the text where there are problems with a web server | ||
245 | ; user_agent = "OpenSim LSL (Mozilla Compatible)" | ||
246 | |||
247 | [ClientStack.LindenUDP] | ||
248 | ;; See OpensSimDefaults.ini for the throttle options. You can copy the | ||
249 | ;; relevant sections and override them here. | ||
250 | ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost | ||
251 | ;; with the next update! | ||
252 | |||
253 | ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false | ||
254 | ;; Quash and remove any light properties from attachments not on the | ||
255 | ;; hands. This allows flashlights and lanterns to function, but kills | ||
256 | ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | ||
257 | ;; will also be affected. | ||
258 | ;; This is especially important in artistic builds that depend on lights | ||
259 | ;; on the build for their appearance, since facelights will cause the | ||
260 | ;; building's lights to possibly not be rendered. | ||
261 | ; DisableFacelights = "false" | ||
262 | |||
263 | [Chat] | ||
264 | ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 | ||
265 | ;; Distance in meters that whispers should travel. Default is 10m | ||
266 | ; whisper_distance = 10 | ||
267 | |||
268 | ;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30 | ||
269 | ;; Distance in meters that ordinary chat should travel. Default is 30m | ||
270 | ; say_distance = 30 | ||
271 | |||
272 | ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100 | ||
273 | ;; Distance in meters that shouts should travel. Default is 100m | ||
274 | ; shout_distance = 100 | ||
275 | |||
276 | |||
277 | [Messaging] | ||
278 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule *} | ||
279 | ;; Module to handle offline messaging. The core module requires an external | ||
280 | ;; web service to do this. See OpenSim wiki. | ||
281 | ; OfflineMessageModule = OfflineMessageModule | ||
282 | |||
283 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule} {URL of offline messaging service} {} | ||
284 | ;; URL of web service for offline message storage | ||
285 | ; OfflineMessageURL = http://yourserver/Offline.php | ||
286 | |||
287 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule | ||
288 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline | ||
289 | ;; messages to work | ||
290 | ; MuteListModule = MuteListModule | ||
291 | |||
292 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php | ||
293 | ;; URL of the web service that serves mute lists. Not currently used, but | ||
294 | ;; must be set to allow offline messaging to work. | ||
295 | ; MuteListURL = http://yourserver/Mute.php | ||
296 | |||
297 | ;; Control whether group messages are forwarded to offline users. | ||
298 | ;; Default is true. | ||
299 | ;; This applies to the core groups module (Flotsam) only. | ||
300 | ; ForwardOfflineGroupMessages = true | ||
301 | |||
302 | |||
303 | [ODEPhysicsSettings] | ||
304 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true | ||
305 | ;; Do we want to mesh sculpted prim to collide like they look? | ||
306 | ; mesh_sculpted_prim = true | ||
307 | |||
308 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false | ||
309 | ;; If you would like physics joints to be enabled through a special naming | ||
310 | ;; convention in the client, set this to true. | ||
311 | ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) | ||
312 | ; use_NINJA_physics_joints = false | ||
313 | |||
314 | |||
315 | [RemoteAdmin] | ||
316 | ;; This is the remote admin module, which uses XMLRPC requests to | ||
317 | ;; manage regions from a web interface. | ||
318 | |||
319 | ;# {enabled} {} {Enable the remote admin interface?} {true false} false | ||
320 | ; enabled = false | ||
321 | |||
322 | ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 | ||
323 | ;; Set this to a nonzero value to have remote admin use a different port | ||
324 | ; port = 0 | ||
325 | |||
326 | ;# {access_password} {enabled:true} {Password for the remote admin interface} {} | ||
327 | ;; This password is required to make any XMLRPC call (should be set as | ||
328 | ;; the "password" parameter) | ||
329 | ; access_password = "" | ||
330 | |||
331 | ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false | ||
332 | ;; set this variable to true if you want the create_region XmlRpc | ||
333 | ;; call to unconditionally enable voice on all parcels for a newly | ||
334 | ;; created region [default: false] | ||
335 | ; create_region_enable_voice = false | ||
336 | |||
337 | ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false | ||
338 | ;; set this variable to false if you want the create_region XmlRpc | ||
339 | ;; call to create all regions as private per default (can be | ||
340 | ;; overridden in the XmlRpc call) [default: true] | ||
341 | ; create_region_public = false | ||
342 | |||
343 | ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all | ||
344 | ;; enable only those methods you deem to be appropriate using a | delimited | ||
345 | ;; whitelist. | ||
346 | ;; For example: | ||
347 | ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml | ||
348 | ;; if this parameter is not specified but enabled = true, all methods | ||
349 | ;; will be available | ||
350 | ; enabled_methods = all | ||
351 | |||
352 | ;; specify the default appearance for an avatar created through the remote | ||
353 | ;; admin interface | ||
354 | ;; This will only take effect is the file specified by the | ||
355 | ;; default_appearance setting below exists | ||
356 | ; default_male = Default Male | ||
357 | ; default_female = Default Female | ||
358 | |||
359 | ;; Update appearance copies inventory items and wearables of default | ||
360 | ;; avatars. if this value is false, just worn assets are copied to the | ||
361 | ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied. | ||
362 | ;; The receiver will wear the same items the default avatar did wear. | ||
363 | ; copy_folders = false | ||
364 | |||
365 | ;; Path to default appearance XML file that specifies the look of the | ||
366 | ;; default avatars | ||
367 | ; default_appearance = default_appearance.xml | ||
368 | |||
369 | [Wind] | ||
370 | ;# {enabled} {} {Enable wind module?} {true false} true | ||
371 | ;; Enables the wind module. Default is true | ||
372 | ;enabled = true | ||
373 | |||
374 | ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 | ||
375 | ;; How often should wind be updated, as a function of world frames. | ||
376 | ;; Approximately 50 frames a second | ||
377 | wind_update_rate = 150 | ||
378 | |||
379 | ;; The Default Wind Plugin to load | ||
380 | ; wind_plugin = SimpleRandomWind | ||
381 | |||
382 | ;; These settings are specific to the ConfigurableWind plugin | ||
383 | ;; To use ConfigurableWind as the default, simply change wind_plugin | ||
384 | ;; to ConfigurableWind and uncomment the following. | ||
385 | ; avg_strength = 5.0 | ||
386 | ; avg_direction = 0.0 | ||
387 | ; var_strength = 0.0 | ||
388 | ; var_direction = 0.0 | ||
389 | ; rate_change = 1.0 | ||
390 | |||
391 | ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 | ||
392 | ;; This setting is specific to the SimpleRandomWind plugin | ||
393 | ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 | ||
394 | ; strength = 1.0 | ||
395 | |||
396 | [LightShare] | ||
397 | ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false | ||
398 | ;; This enables the transmission of Windlight scenes to supporting clients, | ||
399 | ;; such as the Meta7 viewer. | ||
400 | ;; It has no ill effect on viewers which do not support server-side | ||
401 | ;; windlight settings. | ||
402 | ;; Currently we only have support for MySQL databases. | ||
403 | ; enable_windlight = false; | ||
404 | |||
405 | [DataSnapshot] | ||
406 | ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false | ||
407 | ;; The following set of configs pertains to search. | ||
408 | ;; Set index_sims to true to enable search engines to index your | ||
409 | ;; searchable data. | ||
410 | ;; If false, no data will be exposed, DataSnapshot module will be off, | ||
411 | ;; and you can ignore the rest of these search-related configs. | ||
412 | ; index_sims = false | ||
413 | |||
414 | |||
415 | ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum | ||
416 | ;; The variable data_exposure controls what the regions expose: | ||
417 | ;; minimum: exposes only things explicitly marked for search | ||
418 | ;; all: exposes everything | ||
419 | ; data_exposure = minimum | ||
420 | |||
421 | ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid | ||
422 | ;; If search is on, change this to your grid name; will be ignored for | ||
423 | ;; standalones | ||
424 | ; gridname = "OSGrid" | ||
425 | |||
426 | ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200 | ||
427 | ;; Period between data snapshots, in seconds. 20 minutes, for starters, | ||
428 | ;; so that you see the initial changes fast. | ||
429 | ;; Later, you may want to increase this to 3600 (1 hour) or more | ||
430 | ; default_snapshot_period = 1200 | ||
431 | |||
432 | ;; This will be created in bin, if it doesn't exist already. It will hold | ||
433 | ;; the data snapshots. | ||
434 | ; snapshot_cache_directory = "DataSnapshot" | ||
435 | |||
436 | ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py | ||
437 | ; This semicolon-separated string serves to notify specific data services | ||
438 | ; about the existence of this sim. Uncomment if you want to index your | ||
439 | ; data with this and/or other search providers. | ||
440 | ; data_services="http://metaverseink.com/cgi-bin/register.py" | ||
441 | |||
442 | |||
443 | [Economy] | ||
444 | ;; The economy module is not enabled by default and there is no easy, | ||
445 | ;; menu controlled way to do this. To enabled this module, insert | ||
446 | ;; economymodule = BetaGridLikeMoneyModule | ||
447 | ;; into the startup section (at the top of this file). | ||
448 | ;; Then configure the options below as needed. | ||
449 | |||
450 | ;; Enables selling things for $0 | ||
451 | ; SellEnabled = "false" | ||
452 | |||
453 | ;; Money Unit fee to upload textures, animations etc | ||
454 | ; PriceUpload = 0 | ||
455 | |||
456 | ;; Money Unit fee to create groups | ||
457 | ; PriceGroupCreate = 0 | ||
458 | |||
459 | [XEngine] | ||
460 | ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true | ||
461 | ;; Enable this engine in this OpenSim instance | ||
462 | ; Enabled = true | ||
463 | |||
464 | ;; How many threads to keep alive even if nothing is happening | ||
465 | ; MinThreads = 2 | ||
466 | |||
467 | ;; How many threads to start at maximum load | ||
468 | ; MaxThreads = 100 | ||
469 | |||
470 | ;; Time a thread must be idle (in seconds) before it dies | ||
471 | ; IdleTimeout = 60 | ||
472 | |||
473 | ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal | ||
474 | ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", | ||
475 | ;; "Highest") | ||
476 | ; Priority = "BelowNormal" | ||
477 | |||
478 | ;; Maximum number of events to queue for a script (excluding timers) | ||
479 | ; MaxScriptEventQueue = 300 | ||
480 | |||
481 | ;; Stack size per thread created | ||
482 | ; ThreadStackSize = 262144 | ||
483 | |||
484 | ;; Set this to true (the default) to load each script into a separate | ||
485 | ;; AppDomain. Setting this to false will load all script assemblies into the | ||
486 | ;; current AppDomain, which will reduce the per-script overhead at the | ||
487 | ;; expense of reduced security and the inability to garbage collect the | ||
488 | ;; script assemblies | ||
489 | ; AppDomainLoading = true | ||
490 | |||
491 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | ||
492 | ;; Default language for scripts | ||
493 | ; DefaultCompileLanguage = "lsl" | ||
494 | |||
495 | ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl | ||
496 | ;; List of allowed languages (lsl,vb,cs) | ||
497 | ;; AllowedCompilers=lsl,cs,js,vb. | ||
498 | ;; *warning*, non lsl languages have access to static methods such as | ||
499 | ;; System.IO.File. Enable at your own risk. | ||
500 | ; AllowedCompilers = "lsl" | ||
501 | |||
502 | ;; Compile debug info (line numbers) into the script assemblies | ||
503 | ; CompileWithDebugInformation = true | ||
504 | |||
505 | ;; Allow the user of mod* functions. This allows a script to pass messages | ||
506 | ;; to a region module via the modSendCommand() function | ||
507 | ;; Default is false | ||
508 | ; AllowMODFunctions = false | ||
509 | |||
510 | ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false | ||
511 | ;; Allow the use of os* functions (some are dangerous) | ||
512 | ; AllowOSFunctions = false | ||
513 | |||
514 | ;# {AllowLightShareFunctions} {Enabled:true [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} true | ||
515 | ; Allow the user of LightShare functions | ||
516 | ; AllowLightShareFunctions = false | ||
517 | |||
518 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow | ||
519 | ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, | ||
520 | ;; VeryHigh, Severe | ||
521 | OSFunctionThreatLevel = VeryLow | ||
522 | |||
523 | ;; Time a script can spend in an event handler before it is interrupted | ||
524 | ; EventLimit = 30 | ||
525 | |||
526 | ;; If a script overruns it's event limit, kill the script? | ||
527 | ; KillTimedOutScripts = false | ||
528 | |||
529 | ;; Sets the multiplier for the scripting delays | ||
530 | ; ScriptDelayFactor = 1.0 | ||
531 | |||
532 | ;; The factor the 10 m distances llimits are multiplied by | ||
533 | ; ScriptDistanceLimitFactor = 1.0 | ||
534 | |||
535 | ;; Maximum length of notecard line read | ||
536 | ;; Increasing this to large values potentially opens | ||
537 | ;; up the system to malicious scripters | ||
538 | ; NotecardLineReadCharsMax = 255 | ||
539 | |||
540 | ;; Sensor settings | ||
541 | ; SensorMaxRange = 96.0 | ||
542 | ; SensorMaxResults = 16 | ||
543 | |||
544 | ;; Disable underground movement of prims (default true); set to | ||
545 | ;; false to allow script controlled underground positioning of | ||
546 | ;; prims | ||
547 | ; DisableUndergroundMovement = true | ||
548 | |||
549 | [MRM] | ||
550 | ;; Enables the Mini Region Modules Script Engine. | ||
551 | ;; default is false | ||
552 | ; Enabled = false | ||
553 | |||
554 | ;; Runs MRM in a Security Sandbox | ||
555 | ;; WARNING: DISABLING IS A SECURITY RISK. | ||
556 | ; Sandboxed = true | ||
557 | |||
558 | ;; The level sandbox to use, adjust at your OWN RISK. | ||
559 | ;; Valid values are: | ||
560 | ;; * FullTrust | ||
561 | ;; * SkipVerification | ||
562 | ;; * Execution | ||
563 | ;; * Nothing | ||
564 | ;; * LocalIntranet | ||
565 | ;; * Internet | ||
566 | ;; * Everything | ||
567 | ; SandboxLevel = "Internet" | ||
568 | |||
569 | ;; Only allow Region Owners to run MRMs | ||
570 | ;; May represent a security risk if you disable this. | ||
571 | ; OwnerOnly = true | ||
572 | |||
573 | [FreeSwitchVoice] | ||
574 | ;; In order for this to work you need a functioning FreeSWITCH PBX set up. | ||
575 | ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module | ||
576 | ; enabled = false | ||
577 | |||
578 | ;; FreeSWITCH server is going to contact us and ask us all sorts of things | ||
579 | ; freeswitch_server_user = freeswitch | ||
580 | ; freeswitch_server_pass = password | ||
581 | ; freeswitch_api_prefix = /api | ||
582 | |||
583 | ;; external IP address of your OpenSim voice enabled region | ||
584 | ;; note: all regions running on same OpenSim.exe will be enabled | ||
585 | ; freeswitch_service_server = ip.address.of.your.sim | ||
586 | |||
587 | ;; this should be the same port the region listens on | ||
588 | ; freeswitch_service_port = 9000 | ||
589 | ; freeswitch_realm = ip.address.of.freeswitch.server | ||
590 | ; freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060 | ||
591 | |||
592 | ;; STUN = Simple Traversal of UDP through NATs | ||
593 | ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal | ||
594 | ;; stun.freeswitch.org is not guaranteed to be running so use it in | ||
595 | ;; production at your own risk | ||
596 | ; freeswitch_attempt_stun = false | ||
597 | ; freeswitch_stun_server = ip.address.of.stun.server | ||
598 | ; freeswitch_echo_server = ip.address.of.freeswitch.server | ||
599 | ; freeswitch_echo_port = 50505 | ||
600 | ; freeswitch_well_known_ip = ip.address.of.freeswitch.server | ||
601 | |||
602 | ;; Type the address of your http server here, hostname is allowed. | ||
603 | ;; This is provided so you can specify a hostname | ||
604 | ;; This is used by client for account verification. By default, it's the | ||
605 | ;; same as the freeswitch service server. | ||
606 | ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server | ||
607 | |||
608 | ;; Timeouts | ||
609 | ; freeswitch_default_timeout = 5000 | ||
610 | ; freeswitch_subscribe_retry = 120 | ||
611 | |||
612 | ;; Misc | ||
613 | ; freeswitch_password_reset_url = | ||
614 | |||
615 | [Groups] | ||
616 | ;# {Enabled} {} {Enable groups?} {true false} false | ||
617 | ;; Enables the groups module | ||
618 | ; Enabled = false | ||
619 | |||
620 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {} Default | ||
621 | ;; This is the current groups stub in Region.CoreModules.Avatar.Groups. | ||
622 | ;; All the other settings below only really apply to the Flotsam/SimianGrid | ||
623 | ;; GroupsModule. | ||
624 | ;; This module can use a PHP XmlRpc server from the Flotsam project at | ||
625 | ;; http://code.google.com/p/flotsam/ | ||
626 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
627 | ; Module = Default | ||
628 | |||
629 | |||
630 | ;; Service connectors to the Groups Service. Select one depending on | ||
631 | ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend | ||
632 | |||
633 | ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups?} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector | ||
634 | ;; The service connector to use for the GroupsModule | ||
635 | ; ServicesConnectorModule = SimianGroupsServicesConnector | ||
636 | |||
637 | ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI?} {} | ||
638 | ;; URI for the groups services | ||
639 | ; GroupsServerURI = "" | ||
640 | |||
641 | ;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true | ||
642 | ;; Enable Group Notices | ||
643 | ; NoticesEnabled = true | ||
644 | |||
645 | ;; This makes the Groups modules very chatty on the console. | ||
646 | ; DebugEnabled = false | ||
647 | |||
648 | ;; Specify which messaging module to use for groups messaging and if it's | ||
649 | ;; enabled | ||
650 | ; MessagingModule = GroupsMessagingModule | ||
651 | ; MessagingEnabled = true | ||
652 | |||
653 | ;; XmlRpc Security settings. These must match those set on your backend | ||
654 | ;; groups service. | ||
655 | ; XmlRpcServiceReadKey = 1234 | ||
656 | ; XmlRpcServiceWriteKey = 1234 | ||
657 | |||
658 | [InterestManagement] | ||
659 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness | ||
660 | ;; This section controls how state updates are prioritized for each client | ||
661 | ;; Valid values are BestAvatarResponsiveness, Time, Distance, | ||
662 | ;; SimpleAngularDistance, FrontBack | ||
663 | ; UpdatePrioritizationScheme = BestAvatarResponsiveness | ||
664 | |||
665 | [MediaOnAPrim] | ||
666 | ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true | ||
667 | ;; Enable media on a prim facilities | ||
668 | ; Enabled = true; | ||
669 | |||
670 | [Architecture] | ||
671 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini | ||
672 | ;; Choose one of these architecture includes: | ||
673 | ;; Include-Architecture = "config-include/Standalone.ini" | ||
674 | ;; Include-Architecture = "config-include/StandaloneHypergrid.ini" | ||
675 | ;; Include-Architecture = "config-include/Grid.ini" | ||
676 | ;; Include-Architecture = "config-include/GridHypergrid.ini" | ||
677 | ;; Include-Architecture = "config-include/SimianGrid.ini" | ||
678 | ;; Include-Architecture = "config-include/HyperSimianGrid.ini" | ||
679 | ; Include-Architecture = "config-include/Standalone.ini" | ||
680 | |||
681 | ;; Then choose | ||
682 | ;; config-include/StandaloneCommon.ini.example (if you're in standlone) OR | ||
683 | ;; config-include/GridCommon.ini.example (if you're connected to a grid) | ||
684 | ;; Copy to your own .ini there (without .example extension) and edit it | ||
685 | ;; to customize your data | ||